{"author_link":"\/users\/ethan-hammonds","author_name":"Ethan Hammonds","author_uid":"ethan-hammonds","comments":[],"epoch":1776647680,"event":"LD59","format":"md","ldjam_node_id":429979,"likes":3,"metadata":{"p_key":"95938","p_author":"Ethan Hammonds","p_authorkey":"1146067","p_urlkey":"311302","p_title":"Isolated Signal update #4 - Map Update","p_cat":"LDJam ","p_event":"LD59","p_time":"1776647680","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1146067","us_name":"Ethan Hammonds","us_username":"ethan-hammonds","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":146067,"body":"After dozens of playthroughs I realized that the game was a tad bit too easy. The dropship used to spawn in either the top, bottom, or side rooms which essentially gave the player the chance at having a straight shot to the ship, which isn't fun. I solved this issue by adding the dropship spawn rooms to the corners of the map, making it harder to pick the correct direction on accident. It also has the added benefit of increasing the average playtime per run as well. The game is now complete and I'll be working on making the itch.io page fancy and once thats done the game will be released! I can't wait for you all to play it :)\n![Screenshot 2026-04-19 181039.png](\/\/\/raw\/39a\/32\/z\/70611.png)\n![Screenshot 2026-04-19 171719.png](\/\/\/raw\/39a\/32\/z\/70612.png)\n![Screenshot 2026-04-19 173445.png](\/\/\/raw\/39a\/32\/z\/70613.png)","comments":2,"comments-timestamp":"2026-04-20T01:57:51Z","created":"2026-04-20T01:01:20Z","files":[],"files-timestamp":0,"id":429979,"love":3,"love-timestamp":"2026-04-20T03:19:38Z","meta":[],"modified":"2026-04-20T03:19:38Z","name":"Isolated Signal update #4 - Map Update","node-timestamp":"2026-04-20T01:14:40Z","parent":428308,"parents":[1,5,9,424249,428308],"path":"\/events\/ludum-dare\/59\/isolated-signal\/isolated-signal-update-4-map-update","published":"2026-04-20T01:14:40Z","scope":"public","slug":"isolated-signal-update-4-map-update","subsubtype":"","subtype":"","type":"post","version":1354929},"node_metadata":{"n_key":"429979","n_urlkey":"311302","n_parent":"428308","n_path":"\/events\/ludum-dare\/59\/isolated-signal\/isolated-signal-update-4-map-update","n_slug":"isolated-signal-update-4-map-upd","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"146067","n_created":"1776646880","n_modified":"1776655178","n_version":"1354929","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/isolated-signal\/isolated-signal-update-4-map-update","text":"After dozens of playthroughs I realized that the game was a tad bit too easy. The dropship used to spawn in either the top, bottom, or side rooms which essentially gave the player the chance at having a straight shot to the ship, which isn't fun. I solved this issue by adding the dropship spawn rooms to the corners of the map, making it harder to pick the correct direction on accident. It also has the added benefit of increasing the average playtime per run as well. The game is now complete and I'll be working on making the itch.io page fancy and once thats done the game will be released! I can't wait for you all to play it :)\n![Screenshot 2026-04-19 181039.png](\/\/\/raw\/39a\/32\/z\/70611.png)\n![Screenshot 2026-04-19 171719.png](\/\/\/raw\/39a\/32\/z\/70612.png)\n![Screenshot 2026-04-19 173445.png](\/\/\/raw\/39a\/32\/z\/70613.png)","title":"Isolated Signal update #4 - Map Update","wayback_source":[]}