{"author_link":"\/users\/wendel-scardua","author_name":"Wendel Scardua","author_uid":"wendel-scardua","comments":[],"epoch":1776662202,"event":"LD59","format":"md","ldjam_node_id":430117,"likes":9,"metadata":{"p_key":"95984","p_author":"Wendel Scardua","p_authorkey":"1007131","p_urlkey":"311374","p_title":"Progress or lack of...","p_cat":"LDJam ","p_event":"LD59","p_time":"1776662202","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1007131","us_name":"Wendel Scardua","us_username":"wendel-scardua","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":7131,"body":"![Captura de tela 2026-04-20 020020.png](\/\/\/raw\/bdb\/1\/z\/707b2.png)\n\nThe one time I didn't spend the whole weekend trying to find an idea, I spent instead fighting all of these \ud83d\ude05\n\n- Trying to learn [LDtk](https:\/\/ldtk.io\/)'s Autolayer\n- Trying to fix build issues (my \"engine\" was just me copying the code from my [LD 55 entry](https:\/\/ldjam.com\/events\/ludum-dare\/55\/doppel-effect) and deleting all the game specific code; but llvm-mos-sdk had updated since then and the old code wasn't compiling anymore... in fact it was [crashing the linker](https:\/\/github.com\/llvm-mos\/llvm-mos\/pull\/558))\n- Nerdsniped into making a [ruby gem](https:\/\/github.com\/wendelscardua\/nexxt-parser) to parse [NEXXT Studio](https:\/\/frankengraphics.itch.io\/nexxt) session files in order to extract assets for the game and generate pngs for LDtk\n- As usual, spent too much time drawing before I started coding anything\n\n","comments":2,"comments-timestamp":"2026-04-20T10:04:30Z","created":"2026-04-20T04:55:59Z","files":[],"files-timestamp":0,"id":430117,"love":9,"love-timestamp":"2026-04-20T13:30:23Z","meta":[],"modified":"2026-04-20T13:30:23Z","name":"Progress or lack of...","node-timestamp":"2026-04-20T05:16:42Z","parent":428293,"parents":[1,5,9,424249,428293],"path":"\/events\/ludum-dare\/59\/signos\/progress-or-lack-of","published":"2026-04-20T05:16:42Z","scope":"public","slug":"progress-or-lack-of","subsubtype":"","subtype":"","type":"post","version":1355800},"node_metadata":{"n_key":"430117","n_urlkey":"311374","n_parent":"428293","n_path":"\/events\/ludum-dare\/59\/signos\/progress-or-lack-of","n_slug":"progress-or-lack-of","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7131","n_created":"1776660959","n_modified":"1776691823","n_version":"1355800","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/signos\/progress-or-lack-of","text":"![Captura de tela 2026-04-20 020020.png](\/\/\/raw\/bdb\/1\/z\/707b2.png)\n\nThe one time I didn't spend the whole weekend trying to find an idea, I spent instead fighting all of these \ud83d\ude05\n\n- Trying to learn [LDtk](https:\/\/ldtk.io\/)'s Autolayer\n- Trying to fix build issues (my \"engine\" was just me copying the code from my [LD 55 entry](https:\/\/ldjam.com\/events\/ludum-dare\/55\/doppel-effect) and deleting all the game specific code; but llvm-mos-sdk had updated since then and the old code wasn't compiling anymore... in fact it was [crashing the linker](https:\/\/github.com\/llvm-mos\/llvm-mos\/pull\/558))\n- Nerdsniped into making a [ruby gem](https:\/\/github.com\/wendelscardua\/nexxt-parser) to parse [NEXXT Studio](https:\/\/frankengraphics.itch.io\/nexxt) session files in order to extract assets for the game and generate pngs for LDtk\n- As usual, spent too much time drawing before I started coding anything\n\n","title":"Progress or lack of...","wayback_source":[]}