{"author_name":"zzapp","cat":"LD #34","comments":[],"epoch":1450331520,"likes":1,"metadata":{"p_key":"9605","p_author":"zzapp","p_authorkey":"55441","p_urlkey":"44825","p_title":"LD34 -Post Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450331520","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"55441","us_name":"zzapp","us_username":"zzapp","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>The Jam is over and Ive spent a good deal of time playing and rating other peoples games and I have to say some of them are completely amazing considering the time limitations.<br \/>\n I worked with my brother for the jam and while I wish we had a lot more time to work on our entry I am pretty thrilled that we got it finished in the 3 day limit. We tried really hard to keep the idea as simple and as achievable as possible and in the end settled on the two button controls theme. I think focusing on simplicity really helped us finish in the time limit.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ScreenShot1.png\"><img class=\"size-medium wp-image-526973 alignleft\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ScreenShot1-226x300.png\" alt=\"ScreenShot\" width=\"226\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ScreenShot1-226x300.png 226w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ScreenShot1.png 302w\" sizes=\"(max-width: 226px) 100vw, 226px\" \/><\/a>Our game involved using the left or right keys (but actually A and D)\u00a0 to turn the ship left or right to avoid floating satellite debris.<br \/>\n It was pretty simple concept overall and we wanted to achieve a lot more with it.<br \/>\n We only managed to include a timer that tracks how long you survived for as the only real goal, we had hoped to be able to include a victory condition if you navigated long enough. As it stands now its more of an exercise into your futile navigation into a ever denser field of debris which eventually gets so thick that you can&#8217;t squeeze though resulting in your death by a fiery explosion. But at the very least it records how long it took you to get to that eventual death.<br \/>\n We learned a lot from the experience though and I&#8217;m already looking forward to April to see how much we can do next time around, especially since next time we will have a lot more experience to build off.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Gameover.png\"><img class=\"size-medium wp-image-526972 alignleft\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Gameover-226x300.png\" alt=\"Gameover\" width=\"226\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Gameover-226x300.png 226w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Gameover.png 301w\" sizes=\"(max-width: 226px) 100vw, 226px\" \/><\/a><\/p>\n <p>As far as what went well:<br \/>\n I think the biggest thing was getting most of the mechanics we wanted into the game, such as the movement and random spawning of debris, all the while learning a new engine. I think the fact we kept it simple helped here since we really didn&#8217;t run into any coding issue that we couldn&#8217;t solve or made us want to pull our hair out.<br \/>\n As far as what did not go well:<br \/>\n Time management! We didn&#8217;t deal with getting everything together in a orderly fashion and the last few hours of the jam was a pretty mad rush to throw it all together. Aside from time though nothing went truly terrible which I think was pretty lucky for us, we had a few errors to get right in the last few hours, but the extra hour to submit really was a blessing to sort the final bugs out.<\/p>\n <p>If you&#8217;re interested you can play our game: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=55441\">HERE!<\/a><\/p>","time":"December 17th, 2015 12:52 am","title":"LD34 -Post Mortem"}