{"author_link":"\/users\/jester1454","author_name":"jester1454","author_uid":"jester1454","comments":[],"epoch":1776712936,"event":"LD59","format":"md","ldjam_node_id":430515,"likes":5,"metadata":{"p_key":"96099","p_author":"jester1454","p_authorkey":"1034230","p_urlkey":"311580","p_title":"Balancing is a my nightmare","p_cat":"LDJam ","p_event":"LD59","p_time":"1776712936","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1034230","us_name":"jester1454","us_username":"jester1454","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":34230,"body":"Hey! This is my entry - **FLOCX**\n\n![Movie_001-ezgif.com-optimize.gif](\/\/\/raw\/6b5\/8\/z\/70d77.gif)\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/59\/flocx**\n\nIt\u2019s a fast-paced **Vampire Survivors\u2013like**, but instead of killing enemies directly, you throw a signal to lure them and drag the whole crowd into traps. The game is basically about **positioning, kiting, and manipulating the flow of enemies**.\n\nIt\u2019s my first time doing this kind of game, and the balance ended up pretty brutal.\n\nAt some point I realized I had no idea how to tune it properly, so I built a small tool that graphs: **enemies alive over time and upgrade timing**:\n\n![tools.jpg](\/\/\/raw\/6b5\/8\/z\/70d61.jpg)\n\nThat alone saved me hours of blind tweaking.\n\n**Give it a try and let me know how it feels \u2014 especially the pacing and difficulty.**\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/59\/flocx**\n","comments":1,"comments-timestamp":"2026-04-20T19:55:13Z","created":"2026-04-20T19:12:18Z","files":[],"files-timestamp":0,"id":430515,"love":5,"love-timestamp":"2026-04-20T21:13:36Z","meta":[],"modified":"2026-04-20T21:13:36Z","name":"Balancing is a my nightmare","node-timestamp":"2026-04-20T19:23:27Z","parent":429927,"parents":[1,5,9,424249,429927],"path":"\/events\/ludum-dare\/59\/flocx\/balancing-is-a-my-nightmare","published":"2026-04-20T19:22:16Z","scope":"public","slug":"balancing-is-a-my-nightmare","subsubtype":"","subtype":"","type":"post","version":1358514},"node_metadata":{"n_key":"430515","n_urlkey":"311580","n_parent":"429927","n_path":"\/events\/ludum-dare\/59\/flocx\/balancing-is-a-my-nightmare","n_slug":"balancing-is-a-my-nightmare","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"34230","n_created":"1776712338","n_modified":"1776719616","n_version":"1358514","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/flocx\/balancing-is-a-my-nightmare","text":"Hey! This is my entry - **FLOCX**\n\n![Movie_001-ezgif.com-optimize.gif](\/\/\/raw\/6b5\/8\/z\/70d77.gif)\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/59\/flocx**\n\nIt\u2019s a fast-paced **Vampire Survivors\u2013like**, but instead of killing enemies directly, you throw a signal to lure them and drag the whole crowd into traps. The game is basically about **positioning, kiting, and manipulating the flow of enemies**.\n\nIt\u2019s my first time doing this kind of game, and the balance ended up pretty brutal.\n\nAt some point I realized I had no idea how to tune it properly, so I built a small tool that graphs: **enemies alive over time and upgrade timing**:\n\n![tools.jpg](\/\/\/raw\/6b5\/8\/z\/70d61.jpg)\n\nThat alone saved me hours of blind tweaking.\n\n**Give it a try and let me know how it feels \u2014 especially the pacing and difficulty.**\n\n**https:\/\/ldjam.com\/events\/ludum-dare\/59\/flocx**\n","title":"Balancing is a my nightmare","wayback_source":[]}