Room Service – a game of pandas and memory
Might as well do a proper announcement:

Check it out if you’d like to play as a panda or test your memory (or exploit the game to avoid memorizing anything, for that matter).
Some reflections:
So this is yet another single room hotel game. In retrospect, the idea might have been too obvious, but still, seeing how all the games sharing the hotel setting turned out to be completely different was very inspiring.
The development went relatively smooth, probably because it’s the 6th attempt I made with the same tooling, code-wise. The lessons that I took away from this entry mostly boil to a couple of points.
1. Don’t start implementing something just because it’s seems to be common sense. In the beginning I wasted quite a bit of time to support arbitrary room layouts with random table positions. In the end all that code turned out to be unnecessary, because the final fixed position of tables along the bottom does the job just as well.
2. I never fully realized before that vector art is a viable option for LD. After attempting to paint over the item sketches (and failing miserably at that), I remembered a bit of vectoring practice I was fortunate to have recently, and decided it would be a much safer bet. The graphics creation was split into two stages, first to put together the basic shapes, then when the game was done, remaining time was spent on making another pass adding the details.
That’s about it. Good luck in the rating, and hope to see everyone again for the next Ludum Dare!
