{"author_link":"\/users\/julienlussiez","author_name":"JulienLussiez","author_uid":"julienlussiez","comments":[],"epoch":1776714906,"event":"LD59","format":"md","ldjam_node_id":430531,"likes":7,"metadata":{"p_key":"96104","p_author":"JulienLussiez","p_authorkey":"1120357","p_urlkey":"311589","p_title":"The joy of the passes ","p_cat":"LDJam ","p_event":"LD59","p_time":"1776714906","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1120357","us_name":"JulienLussiez","us_username":"julienlussiez","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":3,"author":120357,"body":"It's always hard when you put your assets in the game engine and you have this : \n\n![av1.png](\/\/\/raw\/526\/d1\/z\/70ded.png)\n\nBut what a relieve after tweaking (a lot) and spending time (a lot), you achieve good lighting : \n\n![av2.png](\/\/\/raw\/526\/d1\/z\/70df3.png)\n\nAnd then, you add some post-process effect and it keeps improving: \n\n![av3.png](\/\/\/raw\/526\/d1\/z\/70df8.png)\n\nAnd finally, you build it for the web and you have to do it all over again :smile:\nBut in the ends, it's worth it.\n\n![Capture d\u2019e\u0301cran 2026-04-20 a\u0300 21.48.12.png](\/\/\/raw\/526\/d1\/z\/70e13.png)\n\nArt style has been a major concern since I started doing solo game jams. I\u2019m looking for the right balance between efficiency and aesthetics, and I hope that with this game jam I\u2019m moving in the right direction. Let me know if this aesthetic could work for a larger-scale game.\nI experiment and practice a lot, but it\u2019s difficult for me to settle on one medium and fully commit to it.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/avalanche","comments":0,"created":"2026-04-20T19:39:54Z","files":[],"files-timestamp":0,"id":430531,"love":7,"love-timestamp":"2026-04-21T00:46:25Z","meta":[],"modified":"2026-04-21T00:46:25Z","name":"The joy of the passes ","node-timestamp":"2026-04-20T19:55:06Z","parent":429882,"parents":[1,5,9,424249,429882],"path":"\/events\/ludum-dare\/59\/avalanche\/the-joy-of-the-passes","published":"2026-04-20T19:55:06Z","scope":"public","slug":"the-joy-of-the-passes","subsubtype":"","subtype":"","type":"post","version":1358812},"node_metadata":{"n_key":"430531","n_urlkey":"311589","n_parent":"429882","n_path":"\/events\/ludum-dare\/59\/avalanche\/the-joy-of-the-passes","n_slug":"the-joy-of-the-passes","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"120357","n_created":"1776713994","n_modified":"1776732385","n_version":"1358812","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/avalanche\/the-joy-of-the-passes","text":"It's always hard when you put your assets in the game engine and you have this : \n\n![av1.png](\/\/\/raw\/526\/d1\/z\/70ded.png)\n\nBut what a relieve after tweaking (a lot) and spending time (a lot), you achieve good lighting : \n\n![av2.png](\/\/\/raw\/526\/d1\/z\/70df3.png)\n\nAnd then, you add some post-process effect and it keeps improving: \n\n![av3.png](\/\/\/raw\/526\/d1\/z\/70df8.png)\n\nAnd finally, you build it for the web and you have to do it all over again :smile:\nBut in the ends, it's worth it.\n\n![Capture d\u2019e\u0301cran 2026-04-20 a\u0300 21.48.12.png](\/\/\/raw\/526\/d1\/z\/70e13.png)\n\nArt style has been a major concern since I started doing solo game jams. I\u2019m looking for the right balance between efficiency and aesthetics, and I hope that with this game jam I\u2019m moving in the right direction. Let me know if this aesthetic could work for a larger-scale game.\nI experiment and practice a lot, but it\u2019s difficult for me to settle on one medium and fully commit to it.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/avalanche","title":"The joy of the passes ","wayback_source":[]}