Unreleased content for Jam
You almost always run into the same problem - you have to cut content and planned features to finish the game on time and give it a proper level of polish.
It's a sad reality, but a real one we have to live with. And this applies not only to gamejams, but to gamedev in general
I'd suggest sharing in the comments what you wanted to make, or what didn’t make it into the final build, so that your efforts don't go to waste.
In my case, I had to feature cut shark enemy because setting up its animation skeleton turned out to be a real pain
I also ended up cutting some upgrades and sonar signals.
Here is my game :arrow_right: https://ldjam.com/events/ludum-dare/59/the-sea-of-stars
