{"author_link":"\/users\/richnou","author_name":"Richnou","author_uid":"richnou","comments":[],"epoch":1776721905,"event":"LD59","format":"md","ldjam_node_id":430661,"likes":1,"metadata":{"p_key":"96129","p_author":"Richnou","p_authorkey":"1076133","p_urlkey":"311650","p_title":"GameOver","p_cat":"LDJam ","p_event":"LD59","p_time":"1776721905","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1076133","us_name":"Richnou","us_username":"richnou","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":2,"author":76133,"body":"GameOver (for this game LudumDare), with a lot of frustration...\n\nOf course, not being able to publish the game because of a memory issue is annoying. It's the \"it works on my computer\" syndrome, but once it's generated for HTML and after uploading on itch.io... not anymore...\n\nI have to say that Unity is a bit temperamental with WASM and WebGL exports (and it's true that I didn't test it earlier, I was a bit too focused on the code). And maybe I went a bit overboard with the number of voxels...\n\nAnyway, too late to publish for the Jam, but I'll find a solution (I hope).\n\nOnward to more adventures!\n\n![final-01-level.png](\/\/\/raw\/569\/21\/z\/71078.png)\n\n![final-02-surface.png](\/\/\/raw\/569\/21\/z\/7107a.png)\n\n![final-03-under.png](\/\/\/raw\/569\/21\/z\/7107b.png)\n\n![final-04-gameover.png](\/\/\/raw\/569\/21\/z\/7107c.png)","comments":0,"created":"2026-04-20T21:48:32Z","files":[],"files-timestamp":0,"id":430661,"love":1,"love-timestamp":"2026-04-20T22:05:57Z","meta":[],"modified":"2026-04-20T22:05:57Z","name":"GameOver","node-timestamp":"2026-04-20T21:51:45Z","parent":428976,"parents":[1,5,9,424249,428976],"path":"\/events\/ludum-dare\/59\/$428976\/gameover","published":"2026-04-20T21:51:45Z","scope":"public","slug":"gameover","subsubtype":"","subtype":"","type":"post","version":1359917},"node_metadata":{"n_key":"430661","n_urlkey":"311650","n_parent":"428976","n_path":"\/events\/ludum-dare\/59\/$428976\/gameover","n_slug":"gameover","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"76133","n_created":"1776721712","n_modified":"1776722757","n_version":"1359917","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/$428976\/gameover","text":"GameOver (for this game LudumDare), with a lot of frustration...\n\nOf course, not being able to publish the game because of a memory issue is annoying. It's the \"it works on my computer\" syndrome, but once it's generated for HTML and after uploading on itch.io... not anymore...\n\nI have to say that Unity is a bit temperamental with WASM and WebGL exports (and it's true that I didn't test it earlier, I was a bit too focused on the code). And maybe I went a bit overboard with the number of voxels...\n\nAnyway, too late to publish for the Jam, but I'll find a solution (I hope).\n\nOnward to more adventures!\n\n![final-01-level.png](\/\/\/raw\/569\/21\/z\/71078.png)\n\n![final-02-surface.png](\/\/\/raw\/569\/21\/z\/7107a.png)\n\n![final-03-under.png](\/\/\/raw\/569\/21\/z\/7107b.png)\n\n![final-04-gameover.png](\/\/\/raw\/569\/21\/z\/7107c.png)","title":"GameOver","wayback_source":[]}