{"author_link":"\/users\/nobdspace","author_name":"nobdspace","author_uid":"nobdspace","comments":[],"epoch":1776729209,"event":"LD59","format":"md","ldjam_node_id":430698,"likes":1,"metadata":{"p_key":"96137","p_author":"nobdspace","p_authorkey":"1418811","p_urlkey":"311670","p_title":"Data Package, Please","p_cat":"LDJam ","p_event":"LD59","p_time":"1776729209","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1418811","us_name":"nobdspace","us_username":"nobdspace","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":418811,"body":"![screenshot0](\/\/\/raw\/bf3\/66\/z\/71423.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/data-authority\n\nI had this idea to make something like Papers, Please, but about moderating internet traffic. Instead of a desk \u2014 a screen, instead of passports \u2014 data packets. The decisions stay the same: allow or deny.\n\nYour job is to manually inspect each packet \u2014 analyzing IPs, protocols, data formats, and more \u2014 constantly cross-checking everything against a large rulebook that keeps growing and evolving. It\u2019s a fun concept that could also be used to explain things like IP addresses, subnet masks, protocols, and more through practical, real-world examples.\n\nBut I ended up diving a bit too deep into the visuals \u2014 shaders, ambience, sound design, the tutorial pipeline, and so on\u2026\n\n![screenshot](\/\/\/raw\/bf3\/66\/z\/71344.png)\n\nAnd it was awesome. Game jams are a great chance to try something new, and I ended up picking up a bunch of cool techniques on the fly \u2014 things I\u2019ll definitely use in the future. Especially that amazing CRT shader by SittingDuck.\n\n![screenshot1](\/\/\/raw\/bf3\/66\/z\/713d8.png)\n\nRight after coming up with the concept, I immediately had a clear vision of what the Inspector\u2019s workspace should look like: a big chunky retro monitor, a metal desk, and an empty black room in the background. The CRT shader does a fantastic job of selling that old-school tech feel \u2014 it adds character and context even to the simplest geometric shapes. I wanted to bring that same vibe into the environment itself.\n\nSo I threw together a few mixed-format assets, spent a couple of minutes in Photoshop\u2026 and then about five hours tweaking shaders \u2014 post-processing, screen parallax, terminal and background layers, dynamic zoom, light scattering from the monitor, and a ton of little details \u2014 all for\u2026 five seconds of a transition from the main menu... And I absolutely love those five seconds.\n\n![screenshot2](\/\/\/raw\/bf3\/66\/z\/713f2.png)\n\nI also love GameMaker Studio for the freedom it gives when working with graphical surfaces and shaders.\nI\u2019m pretty sure that one day the mindset of \u201cjust throw something together \u2014 shaders will fix it later\u201d will be the end of me.\n\nPlay it here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/data-authority\n\n![screenshot3](\/\/\/raw\/bf3\/66\/z\/71419.png)","comments":0,"created":"2026-04-20T22:27:14Z","files":[],"files-timestamp":0,"id":430698,"love":1,"love-timestamp":"2026-04-21T00:22:55Z","meta":[],"modified":"2026-04-21T00:22:55Z","name":"Data Package, Please","node-timestamp":"2026-04-20T23:54:32Z","parent":424271,"parents":[1,5,9,424249,424271],"path":"\/events\/ludum-dare\/59\/data-authority\/data-package-please","published":"2026-04-20T23:53:29Z","scope":"public","slug":"data-package-please","subsubtype":"","subtype":"","type":"post","version":1361614},"node_metadata":{"n_key":"430698","n_urlkey":"311670","n_parent":"424271","n_path":"\/events\/ludum-dare\/59\/data-authority\/data-package-please","n_slug":"data-package-please","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"418811","n_created":"1776724034","n_modified":"1776730975","n_version":"1361614","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/data-authority\/data-package-please","text":"![screenshot0](\/\/\/raw\/bf3\/66\/z\/71423.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/data-authority\n\nI had this idea to make something like Papers, Please, but about moderating internet traffic. Instead of a desk \u2014 a screen, instead of passports \u2014 data packets. The decisions stay the same: allow or deny.\n\nYour job is to manually inspect each packet \u2014 analyzing IPs, protocols, data formats, and more \u2014 constantly cross-checking everything against a large rulebook that keeps growing and evolving. It\u2019s a fun concept that could also be used to explain things like IP addresses, subnet masks, protocols, and more through practical, real-world examples.\n\nBut I ended up diving a bit too deep into the visuals \u2014 shaders, ambience, sound design, the tutorial pipeline, and so on\u2026\n\n![screenshot](\/\/\/raw\/bf3\/66\/z\/71344.png)\n\nAnd it was awesome. Game jams are a great chance to try something new, and I ended up picking up a bunch of cool techniques on the fly \u2014 things I\u2019ll definitely use in the future. Especially that amazing CRT shader by SittingDuck.\n\n![screenshot1](\/\/\/raw\/bf3\/66\/z\/713d8.png)\n\nRight after coming up with the concept, I immediately had a clear vision of what the Inspector\u2019s workspace should look like: a big chunky retro monitor, a metal desk, and an empty black room in the background. The CRT shader does a fantastic job of selling that old-school tech feel \u2014 it adds character and context even to the simplest geometric shapes. I wanted to bring that same vibe into the environment itself.\n\nSo I threw together a few mixed-format assets, spent a couple of minutes in Photoshop\u2026 and then about five hours tweaking shaders \u2014 post-processing, screen parallax, terminal and background layers, dynamic zoom, light scattering from the monitor, and a ton of little details \u2014 all for\u2026 five seconds of a transition from the main menu... And I absolutely love those five seconds.\n\n![screenshot2](\/\/\/raw\/bf3\/66\/z\/713f2.png)\n\nI also love GameMaker Studio for the freedom it gives when working with graphical surfaces and shaders.\nI\u2019m pretty sure that one day the mindset of \u201cjust throw something together \u2014 shaders will fix it later\u201d will be the end of me.\n\nPlay it here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/data-authority\n\n![screenshot3](\/\/\/raw\/bf3\/66\/z\/71419.png)","title":"Data Package, Please","wayback_source":[]}