Rhythm games are weird
We created a rhythm game for this jam, which was a new experience for me. You need to take into account the possibility that the player might press a button either milliseconds too late or too early, which raises all sorts of weird issues.
It also did not help that I accidentally had "Windows Sonic" activated for the first 65 hours of the jam, which made the music sound really horrible...
But the game is finished now, and I am quite happy with it. Feel free to play and rate it if you are interested in our "Necrodancer-like" :)
https://ldjam.com/events/ludum-dare/59/cableman-a-rhythm-game
