{"author_link":"\/users\/digitalwaste","author_name":"DigitalWaste","author_uid":"digitalwaste","comments":[],"epoch":1776733258,"event":"LD59","format":"md","ldjam_node_id":430901,"likes":4,"metadata":{"p_key":"96186","p_author":"DigitalWaste","p_authorkey":"1423824","p_urlkey":"311795","p_title":"Ahh, we didn't have time to implement all the plans","p_cat":"LDJam ","p_event":"LD59","p_time":"1776733258","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1423824","us_name":"DigitalWaste","us_username":"digitalwaste","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":423824,"body":"![mishka (1) (1) (1).png](\/\/\/raw\/097\/76\/z\/716a2.png)\n\nWhatewer, check this cool art and our game!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/milkblood\n\nSome notes from our SHAMAN:\n\nThe plot and music, as well as the entire game design, were created through a collective process of disparate decisions. As a screenwriter and director, my role was to structure and bring consistency to all the ideas that were accepted. As always, the game was filled with tears, blood, and other bodily fluids.","comments":1,"comments-timestamp":"2026-04-21T01:16:05Z","created":"2026-04-21T00:46:00Z","files":[],"files-timestamp":0,"id":430901,"love":4,"love-timestamp":"2026-04-21T01:35:22Z","meta":[],"modified":"2026-04-21T01:35:22Z","name":"Ahh, we didn't have time to implement all the plans","node-timestamp":"2026-04-21T01:00:58Z","parent":425786,"parents":[1,5,9,424249,425786],"path":"\/events\/ludum-dare\/59\/milkblood\/ahh-we-didnt-have-time-to-implement-all-the-plans","published":"2026-04-21T01:00:58Z","scope":"public","slug":"ahh-we-didnt-have-time-to-implement-all-the-plans","subsubtype":"","subtype":"","type":"post","version":1363610},"node_metadata":{"n_key":"430901","n_urlkey":"311795","n_parent":"425786","n_path":"\/events\/ludum-dare\/59\/milkblood\/ahh-we-didnt-have-time-to-implement-all-the-plans","n_slug":"ahh-we-didnt-have-time-to-implem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"423824","n_created":"1776732360","n_modified":"1776735322","n_version":"1363610","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/milkblood\/ahh-we-didnt-have-time-to-implement-all-the-plans","text":"![mishka (1) (1) (1).png](\/\/\/raw\/097\/76\/z\/716a2.png)\n\nWhatewer, check this cool art and our game!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/milkblood\n\nSome notes from our SHAMAN:\n\nThe plot and music, as well as the entire game design, were created through a collective process of disparate decisions. As a screenwriter and director, my role was to structure and bring consistency to all the ideas that were accepted. As always, the game was filled with tears, blood, and other bodily fluids.","title":"Ahh, we didn't have time to implement all the plans","wayback_source":[]}