Still can't believe I finished

What went right

The biggest win wasn't even design. It was being slightly more organized in Aseprite than I've ever been. Not much, but it's honest work (and still not that good ๐Ÿ˜…). Just enough, like naming layers and separating animations, that I didn't hate myself every time I had to make a change.

Aseprite workspace

I also kept the scope as tiny as I could, which helped a ton.

A few animations I'm proud of


Mostly just happy I broke the cycle of starting things and never finishing them.

๐ŸŽฎ Play it on Ludum Dare