{"author_link":"\/users\/lizelive","author_name":"lizelive","author_uid":"lizelive","comments":[],"epoch":1776738718,"event":"LD59","format":"md","ldjam_node_id":431067,"likes":1,"metadata":{"p_key":"96255","p_author":"lizelive","p_authorkey":"1152623","p_urlkey":"311893","p_title":"Les Mis\u00e9rables","p_cat":"LDJam ","p_event":"LD59","p_time":"1776738718","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1152623","us_name":"lizelive","us_username":"lizelive","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":2,"author":152623,"body":"I saw Les Mis\u00e9rables at the paramount theatre Seattle on Friday, and idea didn't really come to me right away.\n![splash.png](\/\/\/raw\/f24\/52\/z\/71bdc.png)\nMy roommate really loves disco Elysium. I never played it but figured it would be neat to try and make a detective game where you investigated each signal and picked lenses to see the world through. Said you had inner voices.\n\nI wrote the prologue and had AI took over after that point because I only had 12 hours to work on it this year but was fun to see it copy me for the rest and do what would have taken me 20 hours a minute.\n\nFirst time building dialog-based game. Decided to put all the game logic in an async function and that worked surprisingly well. Also had fun with the music. [used](https:\/\/michaeleskin.com\/abctools\/abctools.html) to compose the scores.\n\nLeave a comment if you know how to make it embed properly.\n\nOverall, had a fun time.\n\n[Rate it here](https:\/\/ldjam.com\/events\/ludum-dare\/59\/prisoner-24601\/)","comments":0,"created":"2026-04-21T02:16:15Z","files":[],"files-timestamp":0,"id":431067,"love":1,"love-timestamp":"2026-04-21T03:16:20Z","meta":[],"modified":"2026-04-21T03:16:20Z","name":"Les Mis\u00e9rables","node-timestamp":"2026-04-21T02:31:58Z","parent":429864,"parents":[1,5,9,424249,429864],"path":"\/events\/ludum-dare\/59\/prisoner-24601\/les-miserables","published":"2026-04-21T02:31:58Z","scope":"public","slug":"les-miserables","subsubtype":"","subtype":"","type":"post","version":1365518},"node_metadata":{"n_key":"431067","n_urlkey":"311893","n_parent":"429864","n_path":"\/events\/ludum-dare\/59\/prisoner-24601\/les-miserables","n_slug":"les-miserables","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"152623","n_created":"1776737775","n_modified":"1776741380","n_version":"1365518","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/prisoner-24601\/les-miserables","text":"I saw Les Mis\u00e9rables at the paramount theatre Seattle on Friday, and idea didn't really come to me right away.\n![splash.png](\/\/\/raw\/f24\/52\/z\/71bdc.png)\nMy roommate really loves disco Elysium. I never played it but figured it would be neat to try and make a detective game where you investigated each signal and picked lenses to see the world through. Said you had inner voices.\n\nI wrote the prologue and had AI took over after that point because I only had 12 hours to work on it this year but was fun to see it copy me for the rest and do what would have taken me 20 hours a minute.\n\nFirst time building dialog-based game. Decided to put all the game logic in an async function and that worked surprisingly well. Also had fun with the music. [used](https:\/\/michaeleskin.com\/abctools\/abctools.html) to compose the scores.\n\nLeave a comment if you know how to make it embed properly.\n\nOverall, had a fun time.\n\n[Rate it here](https:\/\/ldjam.com\/events\/ludum-dare\/59\/prisoner-24601\/)","title":"Les Mis\u00e9rables","wayback_source":[]}