{"author_link":"\/users\/purrseus","author_name":"Purrseus","author_uid":"purrseus","comments":[],"epoch":1776739276,"event":"LD59","format":"md","ldjam_node_id":431086,"likes":3,"metadata":{"p_key":"96263","p_author":"Purrseus","p_authorkey":"1052414","p_urlkey":"311901","p_title":"Done :)","p_cat":"LDJam ","p_event":"LD59","p_time":"1776739276","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1052414","us_name":"Purrseus","us_username":"purrseus","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":52414,"body":"I have tried Wareware for the first time during the current Ludum Dare. I have to say, I am impressed. It was so incredibly easy to realise all my stupid ideas!\nMy biggest gripe are the camera controls. I still haven't figured them out. If you could click on a tile and focus the camera like during gameplay that would solve so many problems... But it was a really pleasent experience nonetheless.\nIn typical Ludum Dare fashion I ran out of time. So there's neither music nor a title screen. BUT I am sooooooo happy I could still squeeze in all my ideas.\nI spent an additional hour bugfixing after the deadline ended, but that was well worth it.\nI'm glad to say [Effigy of the Sky Lords](https:\/\/ldjam.com\/events\/ludum-dare\/59\/effigy-of-the-sky-lords) is the most \"me\" game ever created.\n\n![Title.png](\/\/\/raw\/ebc\/c\/z\/71c1b.png)\n\nThank you, RipRip! If Wareware had existed during my teenage years, I would have done nothing but creating worlds during that time. And during my twenties.","comments":0,"created":"2026-04-21T02:39:29Z","files":[],"files-timestamp":0,"id":431086,"love":3,"love-timestamp":"2026-04-21T04:52:05Z","meta":[],"modified":"2026-04-21T04:52:05Z","name":"Done :)","node-timestamp":"2026-04-21T02:41:16Z","parent":429770,"parents":[1,5,9,424249,429770],"path":"\/events\/ludum-dare\/59\/effigy-of-the-sky-lords\/done","published":"2026-04-21T02:41:16Z","scope":"public","slug":"done","subsubtype":"","subtype":"","type":"post","version":1365601},"node_metadata":{"n_key":"431086","n_urlkey":"311901","n_parent":"429770","n_path":"\/events\/ludum-dare\/59\/effigy-of-the-sky-lords\/done","n_slug":"done","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"52414","n_created":"1776739169","n_modified":"1776747125","n_version":"1365601","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/effigy-of-the-sky-lords\/done","text":"I have tried Wareware for the first time during the current Ludum Dare. I have to say, I am impressed. It was so incredibly easy to realise all my stupid ideas!\nMy biggest gripe are the camera controls. I still haven't figured them out. If you could click on a tile and focus the camera like during gameplay that would solve so many problems... But it was a really pleasent experience nonetheless.\nIn typical Ludum Dare fashion I ran out of time. So there's neither music nor a title screen. BUT I am sooooooo happy I could still squeeze in all my ideas.\nI spent an additional hour bugfixing after the deadline ended, but that was well worth it.\nI'm glad to say [Effigy of the Sky Lords](https:\/\/ldjam.com\/events\/ludum-dare\/59\/effigy-of-the-sky-lords) is the most \"me\" game ever created.\n\n![Title.png](\/\/\/raw\/ebc\/c\/z\/71c1b.png)\n\nThank you, RipRip! If Wareware had existed during my teenage years, I would have done nothing but creating worlds during that time. And during my twenties.","title":"Done :)","wayback_source":[]}