Slow without being boring

This time, I went for a contemplative vibe. After reading all the comments, it seems that for some people it's a bit tedious after a while to explore the world listening signals to find your crew buried under the snow without much happening.
It was at the same time intended and not intended.
I deliberately cut some environment to have this moment when you're just in the snow, alone, slowly walking, paying attention to the signal in your ears but at the same time, my vision was to make a living world and add a good narration to add purpose to the exploration. I didn't have the time unfortunately, maybe in a post-jam version. Bunnies, wolves and goats are a glimpse I wanted to do.
The thing is I was working on a little arcade style game of my own and I wanted to do something very different, very slow, a bit contemplative, so I tried this. I think slow can be good. The design challenge will be to keep this slow contemplative vibe I like without being boring, thank you all for the feedbacks.
https://ldjam.com/events/ludum-dare/59/avalanche