Designing puzzles is tough

Designing puzzles in 48 hours is brutal

The hardest part of this jam for me was the puzzle design. Puzzles are unforgiving in a way art and code arent. A rough sprite still works. A confusing puzzle just stops the player cold.

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I'm a big fan of not giving away all the info to the player and letting them discover things for themselves. But I'm starting to realize I could've leaned a little harder into subtle hints to nudge players along the way. If this one lands well, I'd love to keep building on it with more levels and really focus on getting those hints right.

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Thanks so much for playing my game, and if you beat level 3 you are a true gamer. :sunglasses:

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Play While You Were Here