{"author_name":"Juin","cat":"LD #34","comments":[],"epoch":1450281780,"likes":3,"metadata":{"p_key":"9639","p_author":"Juin","p_authorkey":"51472","p_urlkey":"44860","p_title":"Slash to Victory \u2013 Post Mortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450281780","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"51472","us_name":"Juin","us_username":"juin","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><img class=\"aligncenter\" src=\"https:\/\/media.giphy.com\/media\/26tPdMSs6E2beJSDu\/giphy.gif\" alt=\"\" width=\"371\" height=\"277\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>So this was my third time doing LD, and i really wanted to make a fully procedurally generated Platformer with Progression Elements. So when the Growing Theme got announced, i was really excited, because that fit the Progression i was planning well.<\/p>\n <p>This was also my first attempt at actually trying hard to get the art well. Because i felt like, that the art was always my biggest weakness. So i learned some Photoshop and i think it turned out well, for my standards at least.<\/p>\n <p>Also, this time i was really working to the last minute, the last LDs i felt like i was done hours before it was over. But this time i really felt like if i had more time i could have added a lot more stuff.<\/p>\n <p>What i was also really surprised by, is that alot of my friends actually played this for hours. Which i didn&#8217;t expect at all, so i&#8217;m really thinking about continuing this Project.<\/p>\n <p>Anyways, if you want to check it out, here&#8217;s the link:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=51472\">ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=51472<\/a><\/p>","time":"December 16th, 2015 11:03 am","title":"Slash to Victory \u2013 Post Mortem"}