All I Can Hear is Static




CXNTACT is a short exploration game where you explore a seemingly abandoned space craft, the USC Lock Break, and try to find survivors. You play as an astronaut, observed remotely and enduring interference from an unknown source. Scavenge tools and make use of the helpful CO/SU terminal to uncover what happened.
Playable in your browser!
How It Went
Hectic! The week leading up to LD59 weekend I made to the jump to Linux as my primary desktop OS. Overall it went very smooth and it's been fun to tweak things and settle in. Porting over my helper tools was very simple. Unfortunately I didn't get time to try out DAWs on Linux (any recommendations?), so was left smashing things together in Audacity to make BGM. (And coming back to it a few days later it was way too subtle.) Along with two days of practically no sleep and classic over-scoping made this time pretty difficult. Luckily I have something of a tradition of making a huge batch of chili before Ludum Dare, so meals were trivial over the weekend.
I leaned quite heavily on a couple of my favorite sci-fi media for what can shakily be called a narrative. I'd be super interested in anyone can get them both right! I'm still not used to writing things for games and find I have to constantly reword and rewrite to be less verbose and repetitive. Hopefully the dialog is passable at least.
Overall I've got mixed feelings about how CXNTACT came out, but I'm glad I tried.
The Tooth Fae
Last Ludum Dare was bewildering. My entry, The Tooth Fae, got 1st and 3rd place across two categories and top 10 in two others. And even got played by ManlyBadassHero which has over half a million views now. I wasn't expecting any of that and was really blown away. So as the jam wrapped up I did a short term improved version and announced a full version coming to Steam. (Obligatory please wish list!)
That was six months ago, but it's still not out yet - what happened?
Without going too much into it, I've been dealing with personal issues for a number of years now and things came to a head a few months after LD58 ended. This was on top of flip-flopping a few times on how different and narrative driven I wanted the full game to be. Since then it's been a long trek to get back where I've needed to be to sit and focus on a game. All I can ask for is more patience, but I'm hopeful it will get back on track soon. I'm excited to see the reactions to what has changed and improved!
Otherwise I hope everyone had a blast working on their entries! I've still got a giant list of games to get through. If you're still in need of ratings, post yours and I'll be sure to check it out!