{"author_link":"\/users\/rushb","author_name":"RushB","author_uid":"rushb","comments":[],"epoch":1776877455,"event":"LD59","format":"md","ldjam_node_id":431633,"likes":5,"metadata":{"p_key":"96489","p_author":"RushB","p_authorkey":"1424812","p_urlkey":"312131","p_title":"Any Unreal Engine devs here?","p_cat":"LDJam ","p_event":"LD59","p_time":"1776877455","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1424812","us_name":"RushB","us_username":"rushb","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":424812,"body":"I\u2019ll be honest: I\u2019m a huge fan of Godot and I\u2019ve been following its progress closely and I see a lot of guys here now on Godot, big hugs for those argentinian guys. But as a 3D Environment Artist, I still find myself on the Unreal side for jams. Even though Godot is catching up fast, when it comes to lighting, shaders, and high-end visual fidelity, Unreal just feels more \"native\" and faster for my workflow.\n\nGuys who are on Unreal Engine drop your links in the comments! I\u2019m going to play and rate your games tonight!\n\nPS Whether you used Unity, L\u00d6VE, Bevy, or other engine \u2014 you are all wizards! Very happy to be tha part of this jam! \n\nLink to my game: https:\/\/ldjam.com\/events\/ludum-dare\/59\/fading-signal-1\n\n![finalGif.gif](\/\/\/raw\/c6b\/76\/z\/724ec.gif)","comments":6,"comments-timestamp":"2026-04-23T07:58:54Z","created":"2026-04-22T16:07:07Z","files":[],"files-timestamp":0,"id":431633,"love":5,"love-timestamp":"2026-04-23T00:06:05Z","meta":[],"modified":"2026-04-23T07:58:54Z","name":"Any Unreal Engine devs here?","node-timestamp":"2026-04-22T17:12:53Z","parent":428661,"parents":[1,5,9,424249,428661],"path":"\/events\/ludum-dare\/59\/fading-signal-1\/any-unreal-engine-devs-here","published":"2026-04-22T17:04:15Z","scope":"public","slug":"any-unreal-engine-devs-here","subsubtype":"","subtype":"","type":"post","version":1369647},"node_metadata":{"n_key":"431633","n_urlkey":"312131","n_parent":"428661","n_path":"\/events\/ludum-dare\/59\/fading-signal-1\/any-unreal-engine-devs-here","n_slug":"any-unreal-engine-devs-here","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"424812","n_created":"1776874027","n_modified":"1776931134","n_version":"1369647","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/fading-signal-1\/any-unreal-engine-devs-here","text":"I\u2019ll be honest: I\u2019m a huge fan of Godot and I\u2019ve been following its progress closely and I see a lot of guys here now on Godot, big hugs for those argentinian guys. But as a 3D Environment Artist, I still find myself on the Unreal side for jams. Even though Godot is catching up fast, when it comes to lighting, shaders, and high-end visual fidelity, Unreal just feels more \"native\" and faster for my workflow.\n\nGuys who are on Unreal Engine drop your links in the comments! I\u2019m going to play and rate your games tonight!\n\nPS Whether you used Unity, L\u00d6VE, Bevy, or other engine \u2014 you are all wizards! Very happy to be tha part of this jam! \n\nLink to my game: https:\/\/ldjam.com\/events\/ludum-dare\/59\/fading-signal-1\n\n![finalGif.gif](\/\/\/raw\/c6b\/76\/z\/724ec.gif)","title":"Any Unreal Engine devs here?","wayback_source":[]}