{"author_link":"\/users\/bambutcher","author_name":"Bambutcher","author_uid":"bambutcher","comments":[],"epoch":1776885424,"event":"LD59","format":"md","ldjam_node_id":431664,"likes":1,"metadata":{"p_key":"96508","p_author":"Bambutcher","p_authorkey":"1424034","p_urlkey":"312150","p_title":" Saving Planet - when every digit decides the fate of a planet!","p_cat":"LDJam ","p_event":"LD59","p_time":"1776885424","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1424034","us_name":"Bambutcher","us_username":"bambutcher","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":424034,"body":"**Saving Planet** is an arcade sci-fi shooter where you don't just clear the screen - you're literally decoding the path to safety \ud83d\udc7e\n\n\ud83d\udd79\ufe0f A stream of binary data blocks is closing in. Every mistake costs you time, points, and your chance to get that distress signal out before the clock hits zero...\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-215418.gif](\/\/\/raw\/268\/76\/z\/7256b.gif)\n\n---\n\n## \u26a1 Binary Bullets\n\nYour bullets are crafted from symbols, and they actually **decode** the blocks on impact \ud83e\udd16\n\n* **Visual Logic:** It\u2019s not just \"damage\" - you can see the code changing as you hit it\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-220009.gif](\/\/\/raw\/268\/76\/z\/7256d.gif)\n\n---\n## \ud83d\udd1d Upgrades That Shift the Rhythm\n\nThe game features core upgrades: *Fire Speed*, *Cipher Length*, and *Antennas*.\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-220412.gif](\/\/\/raw\/268\/76\/z\/72572.gif)\n\n* **Antennas:** These directly affect the intensity of the incoming data flow \ud83d\udcf6\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-220555.gif](\/\/\/raw\/268\/76\/z\/72571.gif)\n\n\u26a0\ufe0f *Warning* - Be careful with this one. Increasing your antenna level too early will flood the screen with more data than you might be able to handle. Check your fire power before you commit!\n\n---\n\n## \ud83d\udce1 The SOS\n\nThe core challenge isn't just staying alive; you need filling the **Signal Matrix**. This is your only ticket to the \"Good Ending\" \ud83d\udef0\ufe0f\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-221117.gif](\/\/\/raw\/268\/76\/z\/72574.gif)\n\n---\n\n## \u23f3 Tick-Tock - the Planet\u2019s Gonna Rock\n\nEverything happens under a strict countdown\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-221342.gif](\/\/\/raw\/268\/76\/z\/72575.gif)\n\n* **Signal Sent?** You saved the planet \u2705\n* **Time's Up?** Even if you send the SOS now, it won't matter \u274c\n\n---\n\n## \ud83c\udf0c In the End\n\n**Saving Planet** is just my take on mixing a decoding sim with classic arcade action. If you like it when mechanics and visuals actually talk to each other, give it a try. Every digit counts!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/saving-planet\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-213936_1.gif](\/\/\/raw\/268\/76\/z\/72565.gif)","comments":0,"created":"2026-04-22T18:10:58Z","files":[],"files-timestamp":0,"id":431664,"love":1,"love-timestamp":"2026-04-22T19:46:16Z","meta":[],"modified":"2026-04-22T19:46:16Z","name":"\ud83c\udf0d Saving Planet - when every digit decides the fate of a planet!","node-timestamp":"2026-04-22T19:18:43Z","parent":424362,"parents":[1,5,9,424249,424362],"path":"\/events\/ludum-dare\/59\/saving-planet\/saving-planet-when-every-digit-decides-the-fate-of-a-planet","published":"2026-04-22T19:17:04Z","scope":"public","slug":"saving-planet-when-every-digit-decides-the-fate-of-a-planet","subsubtype":"","subtype":"","type":"post","version":1369878},"node_metadata":{"n_key":"431664","n_urlkey":"312150","n_parent":"424362","n_path":"\/events\/ludum-dare\/59\/saving-planet\/saving-planet-when-every-digit-decides-the-fate-of-a-planet","n_slug":"saving-planet-when-every-digit-d","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"424034","n_created":"1776881458","n_modified":"1776887176","n_version":"1369878","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/saving-planet\/saving-planet-when-every-digit-decides-the-fate-of-a-planet","text":"**Saving Planet** is an arcade sci-fi shooter where you don't just clear the screen - you're literally decoding the path to safety \ud83d\udc7e\n\n\ud83d\udd79\ufe0f A stream of binary data blocks is closing in. Every mistake costs you time, points, and your chance to get that distress signal out before the clock hits zero...\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-215418.gif](\/\/\/raw\/268\/76\/z\/7256b.gif)\n\n---\n\n## \u26a1 Binary Bullets\n\nYour bullets are crafted from symbols, and they actually **decode** the blocks on impact \ud83e\udd16\n\n* **Visual Logic:** It\u2019s not just \"damage\" - you can see the code changing as you hit it\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-220009.gif](\/\/\/raw\/268\/76\/z\/7256d.gif)\n\n---\n## \ud83d\udd1d Upgrades That Shift the Rhythm\n\nThe game features core upgrades: *Fire Speed*, *Cipher Length*, and *Antennas*.\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-220412.gif](\/\/\/raw\/268\/76\/z\/72572.gif)\n\n* **Antennas:** These directly affect the intensity of the incoming data flow \ud83d\udcf6\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-220555.gif](\/\/\/raw\/268\/76\/z\/72571.gif)\n\n\u26a0\ufe0f *Warning* - Be careful with this one. Increasing your antenna level too early will flood the screen with more data than you might be able to handle. Check your fire power before you commit!\n\n---\n\n## \ud83d\udce1 The SOS\n\nThe core challenge isn't just staying alive; you need filling the **Signal Matrix**. This is your only ticket to the \"Good Ending\" \ud83d\udef0\ufe0f\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-221117.gif](\/\/\/raw\/268\/76\/z\/72574.gif)\n\n---\n\n## \u23f3 Tick-Tock - the Planet\u2019s Gonna Rock\n\nEverything happens under a strict countdown\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-221342.gif](\/\/\/raw\/268\/76\/z\/72575.gif)\n\n* **Signal Sent?** You saved the planet \u2705\n* **Time's Up?** Even if you send the SOS now, it won't matter \u274c\n\n---\n\n## \ud83c\udf0c In the End\n\n**Saving Planet** is just my take on mixing a decoding sim with classic arcade action. If you like it when mechanics and visuals actually talk to each other, give it a try. Every digit counts!\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/saving-planet\n\n![\u0417\u0430\u043f\u0438\u0441\u044c-2026-04-22-213936_1.gif](\/\/\/raw\/268\/76\/z\/72565.gif)","title":" Saving Planet - when every digit decides the fate of a planet!","wayback_source":[]}