{"author_link":"\/users\/rogual","author_name":"rogual","author_uid":"rogual","comments":[],"epoch":1777112043,"event":"LD59","format":"md","ldjam_node_id":431770,"likes":6,"metadata":{"p_key":"96555","p_author":"rogual","p_authorkey":"1002042","p_urlkey":"312197","p_title":"Map","p_cat":"LDJam ","p_event":"LD59","p_time":"1777112043","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1002042","us_name":"LDJam user 2042","us_username":"2042","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":2042,"body":"This is how my world map ended up:\n\n![world.png](\/\/\/raw\/af7\/z\/726ae.png)\n\nI went for 5x4 = 20 rooms, trying for a balance between \"big enough to be interesting\" and \"small enough for compo\".\n\nThe six rooms at the bottom center with the lighter colours are a sort of \"tutorial area\". There's no explicit\ntutorial, but you can't leave this small area until you find 3 triangles, and the mechanics in there are limited\nto just a couple of simpler things.\n\nThe map wraps around because it's easy to implement and reduces the time players need to spend schlepping across the world. It's like having fast travel, except you barely have to write any code.\n\nI wanted to get about half the map filled in on the first day, and finish it on the second, but was behind schedule for most of the time.\n\n30 hours in (map still barely started):\n\n![map-30h.png](\/\/\/raw\/af7\/z\/726b2.png)\n\n35 hours in:\n\n![map-35h.png](\/\/\/raw\/af7\/z\/726b3.png)\n\nWould have been cool if I'd done regular PNG exports from Tiled so I could do a timelapse of the map filling in. Oh well, it's an idea for next LD if I do this kind of map again.\n\n","comments":1,"comments-timestamp":"2026-04-25T11:05:42Z","created":"2026-04-23T06:50:41Z","files":[],"files-timestamp":0,"id":431770,"love":6,"love-timestamp":"2026-04-25T14:14:55Z","meta":[],"modified":"2026-04-25T14:14:55Z","name":"Map","node-timestamp":"2026-04-25T10:14:03Z","parent":426462,"parents":[1,5,9,424249,426462],"path":"\/events\/ludum-dare\/59\/ziggy-zapper-and-the-robot-factory\/map","published":"2026-04-25T10:14:03Z","scope":"public","slug":"map","subsubtype":"","subtype":"","type":"post","version":1372097},"node_metadata":{"n_key":"431770","n_urlkey":"312197","n_parent":"426462","n_path":"\/events\/ludum-dare\/59\/ziggy-zapper-and-the-robot-factory\/map","n_slug":"map","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2042","n_created":"1776927041","n_modified":"1777126495","n_version":"1372097","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/ziggy-zapper-and-the-robot-factory\/map","text":"This is how my world map ended up:\n\n![world.png](\/\/\/raw\/af7\/z\/726ae.png)\n\nI went for 5x4 = 20 rooms, trying for a balance between \"big enough to be interesting\" and \"small enough for compo\".\n\nThe six rooms at the bottom center with the lighter colours are a sort of \"tutorial area\". There's no explicit\ntutorial, but you can't leave this small area until you find 3 triangles, and the mechanics in there are limited\nto just a couple of simpler things.\n\nThe map wraps around because it's easy to implement and reduces the time players need to spend schlepping across the world. It's like having fast travel, except you barely have to write any code.\n\nI wanted to get about half the map filled in on the first day, and finish it on the second, but was behind schedule for most of the time.\n\n30 hours in (map still barely started):\n\n![map-30h.png](\/\/\/raw\/af7\/z\/726b2.png)\n\n35 hours in:\n\n![map-35h.png](\/\/\/raw\/af7\/z\/726b3.png)\n\nWould have been cool if I'd done regular PNG exports from Tiled so I could do a timelapse of the map filling in. Oh well, it's an idea for next LD if I do this kind of map again.\n\n","title":"Map","wayback_source":[]}