{"author_name":"jangdan","cat":"LD #34","comments":[{"author_name":"","time":"December 16, 2015 2:47 am","epoch":1450252020,"text":"Post-Mortem is writing a detailed post about your game&#8217;s development process, what went wrong, what went right, things you might have done differently, what you learned, etc.","spam":"N"}],"epoch":1450250640,"likes":3,"metadata":{"p_key":"9657","p_author":"jangdan","p_authorkey":"56818","p_urlkey":"44879","p_title":"Nunsaram \u2013 post-mortem? what?","p_cat":"LD #34","p_event":"LD34","p_time":"1450250640","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"56818","us_name":"jangdan","us_username":"jangdan","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>This is our first jam, and I guess it could be called a success because we made it!<\/p>\n <p>quite a late post, but still&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/cover2.png\"><img class=\"alignnone size-medium wp-image-526288\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/cover2-300x239.png\" alt=\"cover\" width=\"300\" height=\"239\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/cover2-300x239.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/cover2.png 312w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>We (<a href=\"http:\/\/jangdan.tumblr.com\/\">me<\/a> and <a href=\"http:\/\/endwl.tumblr.com\/\">endwl<\/a>) made a game called <em><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=56818\">Nunsaram<\/a><\/em>. <em>Nunsaram<\/em> is the Korean word for snowman.<\/p>\n <p>We had a fun time. I learned how important goals were, and also how to package &amp; distribute games. Endwl learned how to do\u00a0good pixel art.<\/p>\n <p>&nbsp;<\/p>\n <p>We actually made a gigantic u-turn\u00a0around the 48 hour point. We were adding too\u00a0much &#8220;new&#8221;\/unplanned aspects to the game, and we had reached a limit. Slow typing speed, too many bugs too fix, too many pixels to color, and thus, low morale. Eventually we reverted to our original idea and half the code in Game.hx rendered\u00a0useless.<\/p>\n <p>&nbsp;<\/p>\n <p>Oh yes. i used Haxe + OpenFL on Sublime Text. no IDE. not this time.<\/p>\n <p>Endwl used something, but I don&#8217;t know.<\/p>\n <p>We used a Yamaha piano and Audacity and sfxr for the sound<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m getting the timelapse (29 hours whoo!) together, so it&#8217;ll be up soon.<\/p>\n <p>&nbsp;<\/p>\n <p>Next time, we&#8217;re gonna focus more on the &#8220;original goal&#8221; and save time for sound and stuff.<\/p>\n <p>&nbsp;<\/p>\n <p>Happy holidays! and <strong>vote <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=56818\">Nunsaram<\/a><\/strong> pls<\/p>\n <p>&nbsp;<\/p>\n <p>p.s. what is a post-mortem (I&#8217;m new)<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare-34\/\" rel=\"tag\">ludum dare 34<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/nunsaram\/\" rel=\"tag\">Nunsaram<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/openfl\/\" rel=\"tag\">openfl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/snowman\/\" rel=\"tag\">snowman<\/a><\/p>","time":"December 16th, 2015 2:24 am","title":"Nunsaram \u2013 post-mortem? what?"}