{"author_name":"Anachron","cat":"LD #34","comments":[],"epoch":1450247220,"likes":1,"metadata":{"p_key":"9659","p_author":"Anachron","p_authorkey":"27481","p_urlkey":"44881","p_title":"Slime Smasher \u2013 Post-Mortem and Web Build","p_cat":"LD #34","p_event":"LD34","p_time":"1450247220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"27481","us_name":"Anachron","us_username":"anachron","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>A web build has now been added to my compo entry, Slime Smasher:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=27481\">http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=27481<\/a><\/p>\n <p>Slime Smasher was made in a hurry in 5 hours on Friday evening and Saturday morning. Personal commitments kept me from investing more time in this compo. This is the result of me cutting down the scope of my original idea, which was a button-mashing game where you smashed all sorts\u00a0of fantasy RPG-style enemies. After realizing I didn&#8217;t even have time to make good art for just a slime, I focused on\u00a0just slimes of different colors\u00a0s to get all the other game functions done in the limited time I had.<\/p>\n <p>I wanted to make the game user friendly, so I had to put some time into making instructions that fit the style of the game and were fairly obvious to players. While players can use the mouse, it is much easier (for me at least) to use the keyboard with both hands to get the lowest (best) score. My best score so far on the revised V0.2, which includes &#8220;music&#8221; and is slightly harder than v0.1, is 514. I had great intentions of making better\u00a0music, and\u00a0recorded a stupid little loop as a placeholder but\u00a0never got around to making something better. I think it&#8217;s pretty funny at least, and hope you do too!<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher1.gif\"><img class=\"size-medium wp-image-526278 alignleft\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher1-300x224.gif\" alt=\"slimesmasher\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher1-300x224.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher1-550x411.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher2.gif\"><img class=\"size-medium wp-image-526279 alignleft\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher2-300x224.gif\" alt=\"slimesmasher2\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher2-300x224.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/slimesmasher2-550x411.gif 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 16th, 2015 1:27 am","title":"Slime Smasher \u2013 Post-Mortem and Web Build"}