We speedran this LD

This was my 6th time participating and we usually use all 3 days to "finish" our game. Due to unforeseen time limitations this year, we created this little and simple game called Landslide within roughly 12 raw working hours.

Thumbnail.png

It's a bit rough around the edges and really simple in its gameplay loop but that's the whole process of a gamejam - make it playable, not perfect. And we had a super chill time while doing so. No stress involved, no big issues, just some coding and arting.

The only thing that still haunts me is, that I had a much better idea halfway into the jam :cry: