{"author_link":"\/users\/ottobroccoli","author_name":"OttoBroccoli","author_uid":"ottobroccoli","comments":[],"epoch":1777044615,"event":"LD59","format":"md","ldjam_node_id":431965,"likes":18,"metadata":{"p_key":"96653","p_author":"OttoBroccoli","p_authorkey":"1408780","p_urlkey":"312298","p_title":"A small UI trick that saves time","p_cat":"LDJam ","p_event":"LD59","p_time":"1777044615","p_likes":"18","p_comments":"0","p_status":"WAYBACK","us_key":"1408780","us_name":"OttoBroccoli","us_username":"ottobroccoli","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":408780,"body":"Hello!\n\nIf UI feels like a confusing and difficult area to you (as it does to me), here\u2019s a simple trick I\u2019ve been using in my games for years.\n\nI create one core element (in this case, an ornament) and reuse it across the interface wherever it fits. It helps keep everything visually consistent and makes the overall process much easier.\n\n![123.png](\/\/\/raw\/ccc\/36\/z\/72954.png)\n\nIt may sound simple, but it really saves time and mental effort, leaving more room for more important tasks.\n\nThanks for reading! If you\u2019re interested, here\u2019s my game:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/fellowship-of-the-signal-fire\n![Timeline 1 (1).gif](\/\/\/raw\/ccc\/36\/z\/72953.gif)","comments":3,"comments-timestamp":"2026-04-24T16:01:17Z","created":"2026-04-24T15:28:46Z","files":[],"files-timestamp":0,"id":431965,"love":18,"love-timestamp":"2026-04-25T08:45:17Z","meta":[],"modified":"2026-04-25T08:45:17Z","name":"A small UI trick that saves time","node-timestamp":"2026-04-24T15:30:33Z","parent":424270,"parents":[1,5,9,424249,424270],"path":"\/events\/ludum-dare\/59\/fellowship-of-the-signal-fire\/a-small-ui-trick-that-saves-time","published":"2026-04-24T15:30:15Z","scope":"public","slug":"a-small-ui-trick-that-saves-time","subsubtype":"","subtype":"","type":"post","version":1371575},"node_metadata":{"n_key":"431965","n_urlkey":"312298","n_parent":"424270","n_path":"\/events\/ludum-dare\/59\/fellowship-of-the-signal-fire\/a-small-ui-trick-that-saves-time","n_slug":"a-small-ui-trick-that-saves-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"408780","n_created":"1777044526","n_modified":"1777106717","n_version":"1371575","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/fellowship-of-the-signal-fire\/a-small-ui-trick-that-saves-time","text":"Hello!\n\nIf UI feels like a confusing and difficult area to you (as it does to me), here\u2019s a simple trick I\u2019ve been using in my games for years.\n\nI create one core element (in this case, an ornament) and reuse it across the interface wherever it fits. It helps keep everything visually consistent and makes the overall process much easier.\n\n![123.png](\/\/\/raw\/ccc\/36\/z\/72954.png)\n\nIt may sound simple, but it really saves time and mental effort, leaving more room for more important tasks.\n\nThanks for reading! If you\u2019re interested, here\u2019s my game:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/fellowship-of-the-signal-fire\n![Timeline 1 (1).gif](\/\/\/raw\/ccc\/36\/z\/72953.gif)","title":"A small UI trick that saves time","wayback_source":[]}