{"author_link":"\/users\/revetoon","author_name":"Revetoon","author_uid":"revetoon","comments":[],"epoch":1777118772,"event":"LD59","format":"md","ldjam_node_id":432052,"likes":13,"metadata":{"p_key":"96700","p_author":"Revetoon","p_authorkey":"1198412","p_urlkey":"312346","p_title":"How we made assets in New London 3D Turbo 2000","p_cat":"LDJam ","p_event":"LD59","p_time":"1777118772","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1198412","us_name":"Revetoon","us_username":"revetoon","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":4,"author":198412,"body":"\n### :one: First of all we grabbed an image off of Google Street view (We searched in the streets of London for a cool looking building facade).  \n\n:arrow_right: Lets take those cool buildings for example : [Street View](https:\/\/maps.app.goo.gl\/d6vHGHMDn6EyNKMB8)  \n\n![firefox_ulewthBIbo2.jpg](\/\/\/raw\/c07\/03\/z\/72ae1.jpg)\n\n### :two: Then in **Krita** we cleaned it up, scaled it down and added a palette effect with our specific color palette  \n\n![building6.jpg](\/\/\/raw\/c07\/03\/z\/72ad8.jpg)  \n\nPerfect !  \n### :three: Now let's go in **Blender** to make a simple building, the idea here is to simply project our image on a surface  \n\n![build1.gif](\/\/\/raw\/c07\/03\/z\/72ac8.gif)  \n\n### :four: Once this is done, we'll add some 3D depth to our building by simply cutting and moving some parts of the facade  \n\n![build2.gif](\/\/\/raw\/c07\/03\/z\/72adc.gif)  \n\n### :five: And finally we'll transform our surfacer into a cube ! Here I duplicate my facade and rotate it until it makes a full building!  \n\n![build3.gif](\/\/\/raw\/c07\/03\/z\/72ade.gif)\n\n### :tada: And now, here's the building ingame!  \n\n![firefox_uuxPaJa08j.jpg](\/\/\/raw\/c07\/03\/z\/72ae6.jpg)\n\n\n# :red_car: If you are curious about our game, check it our here [New London 3D Turbo 2000](https:\/\/ldjam.com\/events\/ludum-dare\/59\/new-london-3d-turbo-2000)","comments":1,"comments-timestamp":"2026-04-25T15:12:49Z","created":"2026-04-25T11:16:58Z","files":[],"files-timestamp":0,"id":432052,"love":13,"love-timestamp":"2026-04-26T21:19:41Z","meta":[],"modified":"2026-04-26T21:19:41Z","name":"How we made assets in New London 3D Turbo 2000","node-timestamp":"2026-04-25T12:06:12Z","parent":426737,"parents":[1,5,9,424249,426737],"path":"\/events\/ludum-dare\/59\/new-london-3d-turbo-2000\/how-we-made-assets-in-new-london-3d-turbo-2000","published":"2026-04-25T12:06:12Z","scope":"public","slug":"how-we-made-assets-in-new-london-3d-turbo-2000","subsubtype":"","subtype":"","type":"post","version":1372166},"node_metadata":{"n_key":"432052","n_urlkey":"312346","n_parent":"426737","n_path":"\/events\/ludum-dare\/59\/new-london-3d-turbo-2000\/how-we-made-assets-in-new-london-3d-turbo-2000","n_slug":"how-we-made-assets-in-new-london","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"198412","n_created":"1777115818","n_modified":"1777238381","n_version":"1372166","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/new-london-3d-turbo-2000\/how-we-made-assets-in-new-london-3d-turbo-2000","text":"\n### :one: First of all we grabbed an image off of Google Street view (We searched in the streets of London for a cool looking building facade).  \n\n:arrow_right: Lets take those cool buildings for example : [Street View](https:\/\/maps.app.goo.gl\/d6vHGHMDn6EyNKMB8)  \n\n![firefox_ulewthBIbo2.jpg](\/\/\/raw\/c07\/03\/z\/72ae1.jpg)\n\n### :two: Then in **Krita** we cleaned it up, scaled it down and added a palette effect with our specific color palette  \n\n![building6.jpg](\/\/\/raw\/c07\/03\/z\/72ad8.jpg)  \n\nPerfect !  \n### :three: Now let's go in **Blender** to make a simple building, the idea here is to simply project our image on a surface  \n\n![build1.gif](\/\/\/raw\/c07\/03\/z\/72ac8.gif)  \n\n### :four: Once this is done, we'll add some 3D depth to our building by simply cutting and moving some parts of the facade  \n\n![build2.gif](\/\/\/raw\/c07\/03\/z\/72adc.gif)  \n\n### :five: And finally we'll transform our surfacer into a cube ! Here I duplicate my facade and rotate it until it makes a full building!  \n\n![build3.gif](\/\/\/raw\/c07\/03\/z\/72ade.gif)\n\n### :tada: And now, here's the building ingame!  \n\n![firefox_uuxPaJa08j.jpg](\/\/\/raw\/c07\/03\/z\/72ae6.jpg)\n\n\n# :red_car: If you are curious about our game, check it our here [New London 3D Turbo 2000](https:\/\/ldjam.com\/events\/ludum-dare\/59\/new-london-3d-turbo-2000)","title":"How we made assets in New London 3D Turbo 2000","wayback_source":[]}