{"author_link":"\/users\/allexeee","author_name":"Allexeee","author_uid":"allexeee","comments":[],"epoch":1777205644,"event":"LD59","format":"md","ldjam_node_id":432118,"likes":1,"metadata":{"p_key":"96743","p_author":"Allexeee","p_authorkey":"1425546","p_urlkey":"312389","p_title":"A convenient and simple static content management system for Unity projects","p_cat":"LDJam ","p_event":"LD59","p_time":"1777205644","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1425546","us_name":"Allexeee","us_username":"allexeee","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":425546,"body":"In the Defend The Radar game, I used several plugins for unity.\nAnd today I want to share one of them.\nPerhaps you will use it or do something of your own))\n\n**AssetsPlugin** is designed to manage static game content.\n\n**The main feature: use the key to get data that relates to a specific object. **\n\nFor example, the key is \"hero\", the data is \"prefab\", \"sounds\", \"visual effects prefabs\", \"health\", \"speed\" and more.\n\nYou can also store information about improvements, skills, or even the scripts themselves.\n\nBut keep in mind!\nThat all this is used only for immutable data! (Not for Runtime)\n\nAn example of how to spawn an enemy\n\n```csharp\n       \/\/ Spawn Enemy\n       var prefab = assetsService.Get(GameAsset.Enemy).As<AssetPrefab>().prefab;\n       \n       Instantiate(prefab, Vector3.zero, Quaternion.identity);\n```\n\n\nMore details on [GitHub](https:\/\/github.com\/Allexeee\/AssetsPlugin)\n\nAn example can be found in the sources of [Defend The Radar](https:\/\/ldjam.com\/events\/ludum-dare\/59\/defend-the-radar).\n\nI will post other plugins later.\n","comments":6,"comments-timestamp":"2026-04-26T19:25:14Z","created":"2026-04-26T12:00:20Z","files":[],"files-timestamp":0,"id":432118,"love":1,"love-timestamp":"2026-04-26T15:15:47Z","meta":[],"modified":"2026-04-26T19:25:14Z","name":"A convenient and simple static content management system for Unity projects","node-timestamp":"2026-04-26T12:14:04Z","parent":425547,"parents":[1,5,9,424249,425547],"path":"\/events\/ludum-dare\/59\/defend-the-radar\/a-convenient-and-simple-static-content-management-system-for-unity-projects","published":"2026-04-26T12:14:04Z","scope":"public","slug":"a-convenient-and-simple-static-content-management-system-for-unity-projects","subsubtype":"","subtype":"","type":"post","version":1372569},"node_metadata":{"n_key":"432118","n_urlkey":"312389","n_parent":"425547","n_path":"\/events\/ludum-dare\/59\/defend-the-radar\/a-convenient-and-simple-static-content-management-system-for-unity-projects","n_slug":"a-convenient-and-simple-static-c","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"425546","n_created":"1777204820","n_modified":"1777231514","n_version":"1372569","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/defend-the-radar\/a-convenient-and-simple-static-content-management-system-for-unity-projects","text":"In the Defend The Radar game, I used several plugins for unity.\nAnd today I want to share one of them.\nPerhaps you will use it or do something of your own))\n\n**AssetsPlugin** is designed to manage static game content.\n\n**The main feature: use the key to get data that relates to a specific object. **\n\nFor example, the key is \"hero\", the data is \"prefab\", \"sounds\", \"visual effects prefabs\", \"health\", \"speed\" and more.\n\nYou can also store information about improvements, skills, or even the scripts themselves.\n\nBut keep in mind!\nThat all this is used only for immutable data! (Not for Runtime)\n\nAn example of how to spawn an enemy\n\n```csharp\n       \/\/ Spawn Enemy\n       var prefab = assetsService.Get(GameAsset.Enemy).As<AssetPrefab>().prefab;\n       \n       Instantiate(prefab, Vector3.zero, Quaternion.identity);\n```\n\n\nMore details on [GitHub](https:\/\/github.com\/Allexeee\/AssetsPlugin)\n\nAn example can be found in the sources of [Defend The Radar](https:\/\/ldjam.com\/events\/ludum-dare\/59\/defend-the-radar).\n\nI will post other plugins later.\n","title":"A convenient and simple static content management system for Unity projects","wayback_source":[]}