{"author_link":"\/users\/massivejack","author_name":"massivejack","author_uid":"massivejack","comments":[],"epoch":1777554723,"event":"LD59","format":"md","ldjam_node_id":432308,"likes":1,"metadata":{"p_key":"96823","p_author":"massivejack","p_authorkey":"1129914","p_urlkey":"312469","p_title":"Ghost signals - spook or lure","p_cat":"LDJam ","p_event":"LD59","p_time":"1777554723","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1129914","us_name":"massivejack","us_username":"massivejack","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":129914,"body":"![Unity_HbkPivIQrg.gif](\/\/\/raw\/a7b\/f1\/z\/72f8f.gif)\nLure or spook the villagers!\n\nI always found it interesting, when characters in the game could not be controlled directly. \"In the Well\" was inspired by such mechanics - you create ghosts that either scare or attract autonomous NPCs. Does anyone remember Majesty and Ghost Master? \n\nCheck out In The Well here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/in-the-well\nIt's worth getting to level 4!\n","comments":0,"created":"2026-04-30T13:05:25Z","files":[],"files-timestamp":0,"id":432308,"love":1,"love-timestamp":"2026-04-30T14:17:53Z","meta":[],"modified":"2026-04-30T14:17:53Z","name":"Ghost signals - spook or lure","node-timestamp":"2026-04-30T13:12:03Z","parent":424720,"parents":[1,5,9,424249,424720],"path":"\/events\/ludum-dare\/59\/in-the-well\/ghost-signals-spook-or-lure","published":"2026-04-30T13:12:03Z","scope":"public","slug":"ghost-signals-spook-or-lure","subsubtype":"","subtype":"","type":"post","version":1373506},"node_metadata":{"n_key":"432308","n_urlkey":"312469","n_parent":"424720","n_path":"\/events\/ludum-dare\/59\/in-the-well\/ghost-signals-spook-or-lure","n_slug":"ghost-signals-spook-or-lure","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"129914","n_created":"1777554325","n_modified":"1777558673","n_version":"1373506","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/in-the-well\/ghost-signals-spook-or-lure","text":"![Unity_HbkPivIQrg.gif](\/\/\/raw\/a7b\/f1\/z\/72f8f.gif)\nLure or spook the villagers!\n\nI always found it interesting, when characters in the game could not be controlled directly. \"In the Well\" was inspired by such mechanics - you create ghosts that either scare or attract autonomous NPCs. Does anyone remember Majesty and Ghost Master? \n\nCheck out In The Well here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/59\/in-the-well\nIt's worth getting to level 4!\n","title":"Ghost signals - spook or lure","wayback_source":[]}