We motion captured our 4 year old nephew for our game!

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We used Freemocap with 5 cameras to create the motion capture data, manually cleaned it up in Blender, and used the motion matching gem in O3DE to set up the character controller. It came out surprisingly good and it feels like you're controlling a 4 year old alien

The animations could have definitely used some more cleanup and better retargeting as some of them stretch out the shoulders, or have the arms briefly clipping through the body or bending backwards. But I think its acceptable game jam quality.

The enemy animations on the other hand came out pretty bad. We were strapped for time as we originally planned to release the game for the jam so we didn't record enough animations for the enemy. Due to how motion matching works, this made the final result look pretty bad since there isn't enough coverage for their capsules full range of motion. There's also general jankiness and the occasional T-pose.

Overall I am very impressed that this actually worked, and we would have actually met the jam deadline if it weren't for a few last minute build issues that pushed us past the deadline. The time we took to polish it up for the Extra category was worth it IMO as the game is actually kinda fun now.