{"author_link":"\/users\/charles-mossius","author_name":"Charles Mossius","author_uid":"charles-mossius","comments":[],"epoch":1777748248,"event":"LD59","format":"md","ldjam_node_id":432398,"likes":2,"metadata":{"p_key":"96864","p_author":"Charles Mossius","p_authorkey":"1426949","p_urlkey":"312513","p_title":"A Small Update to my Game","p_cat":"LDJam ","p_event":"LD59","p_time":"1777748248","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1426949","us_name":"Charles Mossius","us_username":"charles-mossius","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":426949,"body":"I have released a small difficulty and bug fix update for my LD59 jam, *Calller IDie.* \nI listened to the feedback about how hard the game was, so I made a few adjustments!\n\n# Features\n- Added a new finale to replace the old one\n- Both Agent and player are faster\n\n# Balancing\n- Speed upgrades give higher speed\n- Agent stalls for longer after respawn\n- Player life count increased from 3 to 5\n\n# Bug fixes\n- The menu now has mouse capture turned off after running out of lives\n- Fixed the cutscene not playing under certain conditions\n\nThanks to all who played it :)","comments":4,"comments-timestamp":"2026-05-03T18:17:50Z","created":"2026-05-02T18:50:38Z","files":[],"files-timestamp":0,"id":432398,"love":2,"love-timestamp":"2026-05-03T04:20:55Z","meta":[],"modified":"2026-05-03T18:17:50Z","name":"A Small Update to my Game","node-timestamp":"2026-05-02T18:57:28Z","parent":427587,"parents":[1,5,9,424249,427587],"path":"\/events\/ludum-dare\/59\/caller-idie\/a-small-update-to-my-game","published":"2026-05-02T18:57:28Z","scope":"public","slug":"a-small-update-to-my-game","subsubtype":"","subtype":"","type":"post","version":1373932},"node_metadata":{"n_key":"432398","n_urlkey":"312513","n_parent":"427587","n_path":"\/events\/ludum-dare\/59\/caller-idie\/a-small-update-to-my-game","n_slug":"a-small-update-to-my-game","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"426949","n_created":"1777747838","n_modified":"1777832270","n_version":"1373932","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/caller-idie\/a-small-update-to-my-game","text":"I have released a small difficulty and bug fix update for my LD59 jam, *Calller IDie.* \nI listened to the feedback about how hard the game was, so I made a few adjustments!\n\n# Features\n- Added a new finale to replace the old one\n- Both Agent and player are faster\n\n# Balancing\n- Speed upgrades give higher speed\n- Agent stalls for longer after respawn\n- Player life count increased from 3 to 5\n\n# Bug fixes\n- The menu now has mouse capture turned off after running out of lives\n- Fixed the cutscene not playing under certain conditions\n\nThanks to all who played it :)","title":"A Small Update to my Game","wayback_source":[]}