{"author_link":"\/users\/seong","author_name":"Seong","author_uid":"seong","comments":[],"epoch":1778231582,"event":"LD59","format":"md","ldjam_node_id":432601,"likes":4,"metadata":{"p_key":"96977","p_author":"Seong","p_authorkey":"1204384","p_urlkey":"312626","p_title":"Expanding the game for a full release","p_cat":"LDJam ","p_event":"LD59","p_time":"1778231582","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1204384","us_name":"Seong","us_username":"seong","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":204384,"body":"We've begun working on an expanded version of [our game](https:\/\/ldjam.com\/events\/ludum-dare\/59\/last-writes) for a full release, and to do that we built a level editor. \n\n![mod2.png](\/\/\/raw\/06e\/13\/z\/73316.png)\n\nThe jam version of the game is linear, but for the full release we're planning to make the levels connected together in a \"hubs-and-spokes\" model, where there's a lot more freedom to explore each zone without having to go through a preset sequence of levels in order to see the others. You can see how the current game's levels connect together in the above image. \n\n![mod1.png](\/\/\/raw\/06e\/13\/z\/73315.png)\n\nWe love metroidbrainias like Outer Wilds and Animal Well, and so we think it'd be cool if zones in our game was also knowledge-gated and not item-gated. I'm also looking into deepening the horror elements and the worldbuilding, revisiting SF classics like Alien for inspiration. \n\nIf you have any recommendations for horror puzzle games we should look into, let us know!","comments":1,"comments-timestamp":"2026-05-08T09:21:51Z","created":"2026-05-08T06:53:42Z","files":[],"files-timestamp":0,"id":432601,"love":4,"love-timestamp":"2026-05-08T14:46:52Z","meta":[],"modified":"2026-05-08T14:46:52Z","name":"Expanding the game for a full release","node-timestamp":"2026-05-08T09:14:00Z","parent":430942,"parents":[1,5,9,424249,430942],"path":"\/events\/ludum-dare\/59\/last-writes\/expanding-the-game-for-a-full-release","published":"2026-05-08T09:13:02Z","scope":"public","slug":"expanding-the-game-for-a-full-release","subsubtype":"","subtype":"","type":"post","version":1374859},"node_metadata":{"n_key":"432601","n_urlkey":"312626","n_parent":"430942","n_path":"\/events\/ludum-dare\/59\/last-writes\/expanding-the-game-for-a-full-release","n_slug":"expanding-the-game-for-a-full-re","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"204384","n_created":"1778223222","n_modified":"1778251612","n_version":"1374859","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/last-writes\/expanding-the-game-for-a-full-release","text":"We've begun working on an expanded version of [our game](https:\/\/ldjam.com\/events\/ludum-dare\/59\/last-writes) for a full release, and to do that we built a level editor. \n\n![mod2.png](\/\/\/raw\/06e\/13\/z\/73316.png)\n\nThe jam version of the game is linear, but for the full release we're planning to make the levels connected together in a \"hubs-and-spokes\" model, where there's a lot more freedom to explore each zone without having to go through a preset sequence of levels in order to see the others. You can see how the current game's levels connect together in the above image. \n\n![mod1.png](\/\/\/raw\/06e\/13\/z\/73315.png)\n\nWe love metroidbrainias like Outer Wilds and Animal Well, and so we think it'd be cool if zones in our game was also knowledge-gated and not item-gated. I'm also looking into deepening the horror elements and the worldbuilding, revisiting SF classics like Alien for inspiration. \n\nIf you have any recommendations for horror puzzle games we should look into, let us know!","title":"Expanding the game for a full release","wayback_source":[]}