{"author_name":"Dyn","cat":"LD #34","comments":[],"epoch":1450209960,"likes":1,"metadata":{"p_key":"9703","p_author":"Dyn","p_authorkey":"18632","p_urlkey":"44925","p_title":"Evilator \u2013 Postmortem","p_cat":"LD #34","p_event":"LD34","p_time":"1450209960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18632","us_name":"Dyn","us_username":"dyn","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Have you ever wondered what it means to be a lift?!<br \/>\n <br \/>\n People always want to bring them to different floors, but don&#8217;t give you nothing in return.<br \/>\n One autumn evening you accidentally slammed the door so that men that comes inside received a blow to the head and died.<br \/>\n From that moment, your new story starts&#8230;<br \/>\n <\/p>\n <ul>\n <li>Kill people (as much as possible) to gain experience and improve yourself<\/li>\n <li>Bring people where they want to receive reputation points<\/li>\n <li>Ensure that reputation did not fall to zero<\/li>\n <\/ul>\n <p>\n Is it easy and fun to be a lift? You will learn in the game<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=18632\"><br \/>\n <h1 style=\"text-align:center\">Evilator<\/h1>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot.png\" alt=\"shot\" width=\"500\" class=\"aligncenter size-medium wp-image-525743\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot-300x170.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot-550x311.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/shot.png 1286w\" sizes=\"(max-width: 1286px) 100vw, 1286px\" \/><\/a><br \/>\n <\/p>\n <h2>What went right<\/h2>\n <ul>\n <li>The idea of \u200b\u200bthe game and two themes. This time I spent a lot of time trying to find a concept that will match two themes. As a result, managed to find an excellent and original idea that I like now.<\/li>\n <li>Enthusiasm. The idea of the game is so infected me, that almost did not have to think about what and how to implement &#8211; almost all added to the TODO on the fly. Saved a lot of time.<\/li>\n <li>Music. Created it rather quickly with  www.beepbox.co. In the opinion it is a great complement to the idea of \u200b\u200bthe game, which should not appear overly serious.<\/li>\n <li>Engine. Working with a new Unity 5.3 was fine. No technical problems.<\/li>\n <li>Location and atmosphere. I created the game in the bar D3C0D3 (St. Petersburg, Russia). We gathered there to participate in the LD. The atmosphere and the opportunity to brainstorm allowed to find a cool concept.<\/li>\n <\/ul>\n <p><\/p>\n <h2>What went wrong<\/h2>\n <ul>\n <li>Art. Viewers like art by comments, but I know that all actually give a discount on what the game made by one person. It seems to me that art isn&#8217;t bad, but could have been done much better.<\/li>\n <li>Time management. The bar was held opening this Friday and I took part in it. So I started 8 hours later and could not find a concept that suits me in about 4 hours. In addition, I had to go by bus to Helsinki early on Monday. So I had to finish 3 hours earlier. More than 1\/4 part of time to Ludum Dare was lost.<\/li>\n <li>Attention to detail polishing. I do not give enough attention to the large number of small features (such as font text). They would make the game more juicy. Some of them corrected in post-LD version.<\/li>\n <\/ul>\n <p><\/p>\n <h2>Conclusion<\/h2>\n <p>I was very glad what I did and hope you also will like. <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=18632\">Play Evilator<\/a>, rate and let me know what do you think about my game. Thanks.<\/p>\n <p>p.s. Also a lot of other great games in this LD. Very happy to be in one line with them. <\/p>","time":"December 15th, 2015 3:06 pm","title":"Evilator \u2013 Postmortem"}