{"author_link":"\/users\/penagwin","author_name":"penagwin","author_uid":"penagwin","comments":[],"epoch":1778358747,"event":"LD59","format":"md","ldjam_node_id":432688,"likes":19,"metadata":{"p_key":"97030","p_author":"penagwin","p_authorkey":"1004064","p_urlkey":"312681","p_title":"Small Among Storms - Post Jam Update and Future Teaser","p_cat":"LDJam ","p_event":"LD59","p_time":"1778358747","p_likes":"19","p_comments":"0","p_status":"WAYBACK","us_key":"1004064","us_name":"penagwin","us_username":"penagwin","event_start":"1776470400","event_key":"113","event_name":"Ludum Dare 59"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":424249,"_trust":1,"author":4064,"body":"Thank you to all 240 people who rated our game! \n\nWe've been busy both polishing up our game, and planning new future content!\n\n\n# Future Teaser\n\nhttps:\/\/youtu.be\/KgcnVfy9bbI\n\nWe have a story for this game, new characters, new challenges, new collectibles, and more coming in the future. \n\n\n\nJoin our Discord to stay updated: https:\/\/discord.gg\/FkxGdPek\n\n\n# Post Jam Updates\nYou can play our Post Jam version here: https:\/\/shanzgamestudios.itch.io\/small-among-storms\n\nWe would still greatly appreciate any feedback you have with our update!\n\n\n### Water and Swimming Improvements\nWater has been completely reworked. Both the water and lilypads now have physics.\nSwimming has also been completely reworked to make it more intuitive and fun, complete with new sound effects.\n\nThe water is also more dangerous in general now. Watch out!\n![squirrel_new_swimming_3.gif](\/\/\/raw\/0ef\/z\/73404.gif)\n\nWe also have some new lightning effects.\n\n![squirrel_new_swimming_lightning_3.gif](\/\/\/raw\/0ef\/z\/73402.gif)\n\nFish have been reworked to make them visually cleaner and make it more clear when the player has died to them.\n\nThank you for the water and swimming feedback: @raine17 @nidoprince @mr-flower @belten @graf @jynxaudio\n\n\n### Acorns and Keys now Persist Across Deaths\nAcorns and keys now persist across deaths and levels. \n\nThank you acorn enthusiasts: @tanjou @maocaroni @jawdan @mrwarranty @brainoid @purrseus @xotraz @zathnic @matt-swieboda @saering @recursor @yanruyi @limered @picttarge\n\n### Platforming Updates\nWe now have coyote time! This should make platforming more forgiving. We still have more improvements planned as well.\n\nThanks for your platforming feedback: @sharky3188 @olddog @skeyven @juutis @shimiki @steinhks @reed-molbak @hoeleboele @astroaceone @awwwz @luka420 @abiral @strega @tomssuli @maxededo @the-big-lost @saering @grummelchen @tomas-poblete @caer @zamizmi @dekisenpaitm @mcbaker @nabil-shelim @dvan1337 @rewzu @scrapmetal @juutis @tomssuli @brainoid @saering @purrseus\n\n### Owl and Lightning Updates\nStanding in a log for 1 second now calls in the bird immediately, and the Owl no longer queues while you're in cover. These should both reduce the time you're waiting for the Owl to pass, and reduce the times you're being harassed by both the Owl and the lightning.\n\nThank you: @nyxkn @rise12600 @oxnh @mekuire @ray-muffincat @agent-p @lllarso @martinfernandezgd @titos2k @killthealias @kanhao @shadow64 @ansible @asieke @coderaurus @ao-85 @picttarge @grummelchen @mcbaker \n\n### Space and W are now jump by default\nYou can now use `w` and `space` to jump by default on keyboard and mouse\n\nThank you to: @dywanix @korzhik @fabelay @scottyartt\n\n### Key Binding Options\nYou can now rebind your keys in the options menu\n\nThanks @dennis\n\n### Other Improvements and Bugfixes\n\n* Added Controller support\n* Improved the UI for collected Acorns and Keys\n* Fixed the end text not fading out correctly\n* Fixed the Owl swoop causing possible occlusion of the logs\n* Fixed the Lightning and Owl attacking the player when they've reached the end of level 1 or 2\n* Fixed issues with the rain particles\n\n### Thank you to everyone that gave feedback!\n\n@lizz @gryxitl @fassenberg @timhugh @sthor726 @jpat @helslo @steven-garberg @lizelive @poboy @pres2300 @drainkid @tweekus @franklyn01 @ii-p @alvminum @honor-takayama @radiorat @jadener @oradimi @rinnnzy @rynti @jiri-hysek @jacky-san @andriybyelikov @zhr @marumari @fifut @ordineu @indiepanda @kintsugi @bergotronic @pentagrammal @isaac-hisey @elbapotsnugg @kaki  @shivvvy @draki @eklsn @noneegy @stormsword @crygos @wormkingboo @someday-not-today @myheadmess @johncoffee @andreas-roschal @23edsa @gil4 @theoratkin @lenny-rudeberg @itero-proto @anku @sylvic  @reimi @venomousmouse @mikan @christina-antoinette-neofotistou @caelestial @oscarchitect @hoarime @verttixpertti @eeva @pipetto @acartlidge @elemel @ruddiculous @coleslaughter @weglove @panduplan @bananplyte @naviski @euler-moises @avi @6knowledge @iluvatar @banan-dev @alexanrd @gkthegkpchannel @ausstein @daveco\n\n","comments":0,"created":"2026-05-09T20:08:00Z","files":[],"files-timestamp":0,"id":432688,"love":19,"love-timestamp":"2026-05-10T18:14:26Z","meta":[],"modified":"2026-05-10T18:14:26Z","name":"Small Among Storms - Post Jam Update and Future Teaser","node-timestamp":"2026-05-09T20:42:42Z","parent":427213,"parents":[1,5,9,424249,427213],"path":"\/events\/ludum-dare\/59\/small-among-storms\/small-among-storms-post-jam-update-and-future-teaser","published":"2026-05-09T20:32:27Z","scope":"public","slug":"small-among-storms-post-jam-update-and-future-teaser","subsubtype":"","subtype":"","type":"post","version":1375269},"node_metadata":{"n_key":"432688","n_urlkey":"312681","n_parent":"427213","n_path":"\/events\/ludum-dare\/59\/small-among-storms\/small-among-storms-post-jam-update-and-future-teaser","n_slug":"small-among-storms-post-jam-upda","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4064","n_created":"1778357280","n_modified":"1778436866","n_version":"1375269","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/59\/small-among-storms\/small-among-storms-post-jam-update-and-future-teaser","text":"Thank you to all 240 people who rated our game! \n\nWe've been busy both polishing up our game, and planning new future content!\n\n\n# Future Teaser\n\nhttps:\/\/youtu.be\/KgcnVfy9bbI\n\nWe have a story for this game, new characters, new challenges, new collectibles, and more coming in the future. \n\n\n\nJoin our Discord to stay updated: https:\/\/discord.gg\/FkxGdPek\n\n\n# Post Jam Updates\nYou can play our Post Jam version here: https:\/\/shanzgamestudios.itch.io\/small-among-storms\n\nWe would still greatly appreciate any feedback you have with our update!\n\n\n### Water and Swimming Improvements\nWater has been completely reworked. Both the water and lilypads now have physics.\nSwimming has also been completely reworked to make it more intuitive and fun, complete with new sound effects.\n\nThe water is also more dangerous in general now. Watch out!\n![squirrel_new_swimming_3.gif](\/\/\/raw\/0ef\/z\/73404.gif)\n\nWe also have some new lightning effects.\n\n![squirrel_new_swimming_lightning_3.gif](\/\/\/raw\/0ef\/z\/73402.gif)\n\nFish have been reworked to make them visually cleaner and make it more clear when the player has died to them.\n\nThank you for the water and swimming feedback: @raine17 @nidoprince @mr-flower @belten @graf @jynxaudio\n\n\n### Acorns and Keys now Persist Across Deaths\nAcorns and keys now persist across deaths and levels. \n\nThank you acorn enthusiasts: @tanjou @maocaroni @jawdan @mrwarranty @brainoid @purrseus @xotraz @zathnic @matt-swieboda @saering @recursor @yanruyi @limered @picttarge\n\n### Platforming Updates\nWe now have coyote time! This should make platforming more forgiving. We still have more improvements planned as well.\n\nThanks for your platforming feedback: @sharky3188 @olddog @skeyven @juutis @shimiki @steinhks @reed-molbak @hoeleboele @astroaceone @awwwz @luka420 @abiral @strega @tomssuli @maxededo @the-big-lost @saering @grummelchen @tomas-poblete @caer @zamizmi @dekisenpaitm @mcbaker @nabil-shelim @dvan1337 @rewzu @scrapmetal @juutis @tomssuli @brainoid @saering @purrseus\n\n### Owl and Lightning Updates\nStanding in a log for 1 second now calls in the bird immediately, and the Owl no longer queues while you're in cover. These should both reduce the time you're waiting for the Owl to pass, and reduce the times you're being harassed by both the Owl and the lightning.\n\nThank you: @nyxkn @rise12600 @oxnh @mekuire @ray-muffincat @agent-p @lllarso @martinfernandezgd @titos2k @killthealias @kanhao @shadow64 @ansible @asieke @coderaurus @ao-85 @picttarge @grummelchen @mcbaker \n\n### Space and W are now jump by default\nYou can now use `w` and `space` to jump by default on keyboard and mouse\n\nThank you to: @dywanix @korzhik @fabelay @scottyartt\n\n### Key Binding Options\nYou can now rebind your keys in the options menu\n\nThanks @dennis\n\n### Other Improvements and Bugfixes\n\n* Added Controller support\n* Improved the UI for collected Acorns and Keys\n* Fixed the end text not fading out correctly\n* Fixed the Owl swoop causing possible occlusion of the logs\n* Fixed the Lightning and Owl attacking the player when they've reached the end of level 1 or 2\n* Fixed issues with the rain particles\n\n### Thank you to everyone that gave feedback!\n\n@lizz @gryxitl @fassenberg @timhugh @sthor726 @jpat @helslo @steven-garberg @lizelive @poboy @pres2300 @drainkid @tweekus @franklyn01 @ii-p @alvminum @honor-takayama @radiorat @jadener @oradimi @rinnnzy @rynti @jiri-hysek @jacky-san @andriybyelikov @zhr @marumari @fifut @ordineu @indiepanda @kintsugi @bergotronic @pentagrammal @isaac-hisey @elbapotsnugg @kaki  @shivvvy @draki @eklsn @noneegy @stormsword @crygos @wormkingboo @someday-not-today @myheadmess @johncoffee @andreas-roschal @23edsa @gil4 @theoratkin @lenny-rudeberg @itero-proto @anku @sylvic  @reimi @venomousmouse @mikan @christina-antoinette-neofotistou @caelestial @oscarchitect @hoarime @verttixpertti @eeva @pipetto @acartlidge @elemel @ruddiculous @coleslaughter @weglove @panduplan @bananplyte @naviski @euler-moises @avi @6knowledge @iluvatar @banan-dev @alexanrd @gkthegkpchannel @ausstein @daveco\n\n","title":"Small Among Storms - Post Jam Update and Future Teaser","wayback_source":[]}