Moon Moth: Postmortem
Well, the Ludum Dare 59 came to an end! I came back after missing two jams, but then it felt like I never left :) It feels so good to work on a little project, receive lovely comments about it, play many other fun games and chat with other devs! It's like a cultural exchange of sorts xD And it's such a unique experience to be able to discuss a game directly with the developer and receive helpful and kind critique from others!
I was very nervous this jam, like never before, since this time I only had 2 days instead of 3 and was actually coding for the first time after learning Godot for like a week. And I was pleasantly surprised that I DID, in fact, manage to finish a game and publish it in time!! To me, that's already a great achievement ^v^
It made me very happy to receive a lot of feedback in the comments, but of course people are very kind in there :) Now we also have the results of voting and here are mine:

There were 367 COMPO entries (and maybe some didn't get to 20 votes) so the pool is pretty small. However, I am happy with my results for my "main" categories: graphics, audio and, especially, mood! Surprised with humour, to be honest; those who rated it high must have seen Dream#1 for sure - it was the only reason I didn't opt out of this category :D It makes me a bit sad to see "Fun" so low, but I realise my "game" didn't have a lot of "gameplay" and same dreams popping up must have been annoying. So that's something to work on for the next time! (Learn more coding to be able to create more interesting gameplay, for example %))
But my favourite part, of course, was the socializing with everyone!! Thank you all for the fun jam, I really hope I'm able to participate next time (in autumn). See you then ^v^/ (Or find me outside of LD to chat about games =P)
