Ludum Dare 34 – The Postmortem

So it’s been a mixed weekend for for me especially with the 34th LDJam. I’m sad to say that I couldn’t get anything up this time as once again I think I over done everything on the actual project itself. In the end I had a playable game which would loop through and randomly generated dungeons.

The gameplay itself was a click to move kind of game with basic path finding (thanks to Quill18’s tutorials on youtube.) where you had to go through different dungeons collecting scrolls before reaching the final level and destroying the boss. The controls were already set out for using a mouse with right click and left click only.

What went good?

Well in terms of the ldjam itself most of the stuff went really good:

  • I stuck to one idea and evolved it to suit all of the final themes.
  • Had an outline and todo list of items that had to be done and kept to it.
  • Learnt something new. In regards to 2D path finding (Which I could find no basic ones on the unity asset store.)
  • I now have a character that I want to develop on for a series of projects next year.
  • Focusing on my work rather than getting side tracked by social media.
  • Knowing when to stop and wind down.

What went bad?

So not a lot of different things actually went bad to be honest:

  • Having a few game breaking bugs that I obsessed over. One bug took almost 2 -3 hours to track down and fix.
  • Not keeping the design of the game simple.
  • Getting distracted by other people and being in areas of distraction.

What have I gained from all this?

So all in all it was a pretty good run even though I didn’t manage to get anything pushed out again. But I did manage to learn a fair bit about path finding and that having a “World” and randomly generated “levels” actually works really well. I gained a character design that I plan to use in a few of my small projects next year.

So if you want to keep up to date with what I do follow me on twitter @moongateuk, Like the Moongate Games UK page or keep an eye on moongate-uk.co.uk.

Keep up the gamedev everyone.

Tags: gamedev, ld34, ld34 Postmortem