{"author_name":"cjmarchione","cat":"LD #34","comments":[],"epoch":1450164660,"likes":0,"metadata":{"p_key":"9772","p_author":"cjmarchione","p_authorkey":"64401","p_urlkey":"44996","p_title":"Lessons Learned","p_cat":"LD #34","p_event":"LD34","p_time":"1450164660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"64401","us_name":"cjmarchione","us_username":"cjmarchione","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<ul>\n <li>The Quest engine, while an easy way to create a text adventure, does not support\u00a0exporting its files (.quest extension) to HTML and JavaScript very well.<\/li>\n <li>Although I can&#8217;t publish my version of my game (the only realistic avenue would be to release it to the Quest website, which I am not ready to do given that\u00a0I plan on building my game more and more), I have a game of sorts, and I have greatly improved\u00a0my ability to manage my time and conceptualize the logic of trading and using items and altering\u00a0story while not bending the fabric of my game&#8217;s universe. It&#8217;s nice to have <em>a<\/em>\u00a0game, even if it&#8217;s not in an ultimately publishable form.<\/li>\n <li>When you <em>really<\/em> need sleep, it&#8217;s a lot easier not to wish you could stay up all night\u00a0every\u00a0night.<\/li>\n <\/ul>\n <p>Hope that everyone had a wonderful time with this event!<\/p>","time":"December 15th, 2015 2:31 am","title":"Lessons Learned"}