{"author_link":"\/users\/slunkey","author_name":"slunkey","author_uid":"slunkey","comments":[],"epoch":1501311557,"event":"LD39","format":"md","ldjam_node_id":41702,"likes":0,"metadata":{"p_key":"97720","p_author":"slunkey","p_authorkey":"1002897","p_urlkey":"313405","p_title":"Night 1 progress : Flashlights","p_cat":"LDJam ","p_event":"LD39","p_time":"1501311557","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1002897","us_name":"slunkey","us_username":"slunkey","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":2897,"body":"Came up with the idea to make a game about a hand cranked flashlight. Will be pretty limited in scope (as are my skills) but should be pretty interesting. I copied some boilerplate code from another project to get the game loop running and my goal tonight was to get the effect of a flashlight on a wall turning on and off. What you can't tell from the gif is that after the flashlight turns off, you have to furiously tap the spacebar to generate more light.\n\n![progress.gif](\/\/\/raw\/15b\/z\/4f8f.gif)","comments":0,"created":"2017-07-29T06:50:53Z","files":[],"files-timestamp":0,"id":41702,"love":0,"meta":[],"modified":"2017-07-29T06:59:17Z","name":"Night 1 progress : Flashlights","node-timestamp":"2017-07-29T06:59:17Z","parent":41185,"parents":[1,5,9,32802,41185],"path":"\/events\/ludum-dare\/39\/hallway-creep\/night-1-progress-flashlights","published":"2017-07-29T06:59:17Z","scope":"public","slug":"night-1-progress-flashlights","subsubtype":"","subtype":"","type":"post","version":100984},"node_metadata":{"n_key":"41702","n_urlkey":"313405","n_parent":"41185","n_path":"\/events\/ludum-dare\/39\/hallway-creep\/night-1-progress-flashlights","n_slug":"night-1-progress-flashlights","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2897","n_created":"1501311053","n_modified":"1501311557","n_version":"100984","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/hallway-creep\/night-1-progress-flashlights","text":"Came up with the idea to make a game about a hand cranked flashlight. Will be pretty limited in scope (as are my skills) but should be pretty interesting. I copied some boilerplate code from another project to get the game loop running and my goal tonight was to get the effect of a flashlight on a wall turning on and off. What you can't tell from the gif is that after the flashlight turns off, you have to furiously tap the spacebar to generate more light.\n\n![progress.gif](\/\/\/raw\/15b\/z\/4f8f.gif)","title":"Night 1 progress : Flashlights","wayback_source":[]}