Finally started coding
We're approx. 4 hours into the jam (started at 09.00 here in sweden, 6 hours after the theme announcement), and I've finally started writing some initial code for the game.
I'm using the phaser HTML5 game lib this time around, I want to be able to give graphics and sound some more love, so using a game lib with good support for what I want to accomplish is really nice.
The game will be Mad Max inspired, you will have gasoline as the main resource, and go through a series of levels to reach your goal which will be a gasoline refinery (just like in mad max 2). You will start out with 6 vehicles, 2 cars, 2 motorbikes and a big-ass truck. They will have their pros and cons which will work better or worse depending on the level you engage. You will be able to loot smaller amounts of gas on the levels, and you will have the choice to scout a level before hand so that you choose the right setup of vehicles to tackle the next level (this also costs gas).
You need to be careful not to spend to much gas, or you'll dry out before reaching the refinery, but you also need to have enough vehicles on a given level to not loose out right on the spot.
Hopefully I can make the mechanics balanced and fun in the end.
Here's the WIP title screen of the game in pixelated glory!

Now into grinding some more code! Cheerioz!