{"author_link":"\/users\/brazmogu","author_name":"BrazMogu","author_uid":"brazmogu","comments":[],"epoch":1501333737,"event":"LD39","format":"md","ldjam_node_id":42179,"likes":1,"metadata":{"p_key":"97919","p_author":"BrazMogu","p_authorkey":"1037820","p_urlkey":"313604","p_title":"Consolidating Design","p_cat":"LDJam ","p_event":"LD39","p_time":"1501333737","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1037820","us_name":"BrazMogu","us_username":"brazmogu","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":37820,"body":"12 hours in and I have finally agreed with myself on a concrete design. I suppose that happens when you work alone and haven't a lot of LDJam experience. :P\n\nSo, switching the power mechanics from the grid itself (in a power grid puzzle fashion) to the player itself, as a character that needs to recharge every so often or else... they lose. Just that. So time and resources are of essence, and it's also a tower defense. Because there has to be a sense of threat, and in this case it's creeps coming after your charging station. :P\n\nA hybrid of Rymdkapsel and Pikmin, basically. And with vector graphics. More on vector graphics later!","comments":0,"created":"2017-07-29T13:06:14Z","files":[],"files-timestamp":0,"id":42179,"love":1,"love-timestamp":"2017-07-29T13:12:24Z","meta":[],"modified":"2017-07-29T13:12:24Z","name":"Consolidating Design","node-timestamp":"2017-07-29T13:08:57Z","parent":37821,"parents":[1,5,9,32802,37821],"path":"\/events\/ludum-dare\/39\/power-dronomics\/consolidating-design","published":"2017-07-29T13:08:57Z","scope":"public","slug":"consolidating-design","subsubtype":"","subtype":"","type":"post","version":102091},"node_metadata":{"n_key":"42179","n_urlkey":"313604","n_parent":"37821","n_path":"\/events\/ludum-dare\/39\/power-dronomics\/consolidating-design","n_slug":"consolidating-design","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"37820","n_created":"1501333574","n_modified":"1501333944","n_version":"102091","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/power-dronomics\/consolidating-design","text":"12 hours in and I have finally agreed with myself on a concrete design. I suppose that happens when you work alone and haven't a lot of LDJam experience. :P\n\nSo, switching the power mechanics from the grid itself (in a power grid puzzle fashion) to the player itself, as a character that needs to recharge every so often or else... they lose. Just that. So time and resources are of essence, and it's also a tower defense. Because there has to be a sense of threat, and in this case it's creeps coming after your charging station. :P\n\nA hybrid of Rymdkapsel and Pikmin, basically. And with vector graphics. More on vector graphics later!","title":"Consolidating Design","wayback_source":[]}