First Ludum Dare!

Based on the concept of Running Out Of Power, I wanted to make a game where you attempted to fend off endless waves of enemies assaulting a base whose defenses relied on an ever decreasing supply of power. Players will be forced to leave the safety of their base and collect more power and bring it back to the generator before the turrets shut down and the enemies start to tear down the walls. I've decided to use Unity since I much prefer designing levels with a viewport. However, I've been so used to working with JS and Phaser the last few months that coming back to Unity is a bit of a shock. However, I reckon I can definitely make something good with the Jam time, and it's a welcome break from the JS game I've been working on.