{"author_link":"\/users\/connorses","author_name":"Connorses","author_uid":"connorses","comments":[],"epoch":1501355654,"event":"LD39","format":"md","ldjam_node_id":42688,"likes":0,"metadata":{"p_key":"98132","p_author":"Connorses","p_authorkey":"1001790","p_urlkey":"313817","p_title":"LD39 Progre\u0192s","p_cat":"LDJam ","p_event":"LD39","p_time":"1501355654","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1001790","us_name":"Connorses","us_username":"connorses","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":1790,"body":"So the basic idea was to make a platformer where running costs fuel, and each jump costs fuel, and try to build puzzles around that. Don't know how interesting it's really going to be, hopefully I can make some cool levels. I'm still debating how expensive jumps should be, since the primary mechanic is the cost of jumps vs. running... ech.![Untitled.png](\/\/\/raw\/ef6\/z\/51b9.png)","comments":0,"created":"2017-07-29T19:10:51Z","files":[],"files-timestamp":0,"id":42688,"love":0,"meta":[],"modified":"2017-07-29T21:43:11Z","name":"LD39 Progre\u0192s","node-timestamp":"2017-07-29T21:43:11Z","parent":42686,"parents":[1,5,9,32802,42686],"path":"\/events\/ludum-dare\/39\/roboparkour\/ld39-progrefs","published":"2017-07-29T19:14:14Z","scope":"public","slug":"ld39-progrefs","subsubtype":"","subtype":"","type":"post","version":103762},"node_metadata":{"n_key":"42688","n_urlkey":"313817","n_parent":"42686","n_path":"\/events\/ludum-dare\/39\/roboparkour\/ld39-progrefs","n_slug":"ld39-progrefs","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1790","n_created":"1501355451","n_modified":"1501364591","n_version":"103762","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/roboparkour\/ld39-progrefs","text":"So the basic idea was to make a platformer where running costs fuel, and each jump costs fuel, and try to build puzzles around that. Don't know how interesting it's really going to be, hopefully I can make some cool levels. I'm still debating how expensive jumps should be, since the primary mechanic is the cost of jumps vs. running... ech.![Untitled.png](\/\/\/raw\/ef6\/z\/51b9.png)","title":"LD39 Progre\u0192s","wayback_source":[]}