It's a cookie clicker game!

Screenshot.png

So far it's getting sharper. Gameplay is set, now I mostly have to add items and tweak values to balance the game.

It differs from a classic cookie clicker because there's two levels of upgrades. Cats are expensive and rare but permanent, rusks are cheap and abundant but consumes itself.

Tomorrow I must do all the assets (remove the placeholders), sounds, intro, and why not some tracks. Time is running out so quick! :grimacing: