{"author_link":"\/users\/cynical-monkey","author_name":"Cynical Monkey","author_uid":"cynical-monkey","comments":[],"epoch":1501365073,"event":"LD39","format":"md","ldjam_node_id":42898,"likes":5,"metadata":{"p_key":"98253","p_author":"Cynical Monkey","p_authorkey":"1000420","p_urlkey":"313938","p_title":"Day 1 Down ","p_cat":"LDJam ","p_event":"LD39","p_time":"1501365073","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000420","us_name":"Cynical Monkey","us_username":"cynical-monkey","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":420,"body":"I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.\n\nSo what did I do with it\n\nMy idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.\n\n![Roop1.gif](\/\/\/raw\/4a1\/z\/5255.gif)\n\nI based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids.\n![Roop2.gif](\/\/\/raw\/4a1\/z\/526a.gif)\nI kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise)\n![Roop3.gif](\/\/\/raw\/4a1\/z\/5269.gif)\n\nthe Running out of power comes into it as you have a certain amount of battery to start with, rotating  costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder.\n![roop4.gif](\/\/\/raw\/4a1\/z\/5258.gif)\n\nTomorrows to do list,\nReplace Place holder Art Assets,\nBuild UI,\nMusic & SFX,\nPlayable in Itchio,\nScoreboard,\nTime Bonus,\nMore difficult later levels (if time),\nin that order,\n\nI have plenty done for the day and am happy with progress\n![roop7.gif](\/\/\/raw\/4a1\/z\/5268.gif)\n","comments":0,"created":"2017-07-29T21:42:32Z","files":[],"files-timestamp":0,"id":42898,"love":5,"love-timestamp":"2017-07-29T22:47:35Z","meta":[],"modified":"2017-07-29T22:47:35Z","name":"Day 1 Down ","node-timestamp":"2017-07-29T22:07:13Z","parent":41589,"parents":[1,5,9,32802,41589],"path":"\/events\/ludum-dare\/39\/recoil\/day-1-down","published":"2017-07-29T21:51:13Z","scope":"public","slug":"day-1-down","subsubtype":"","subtype":"","type":"post","version":103825},"node_metadata":{"n_key":"42898","n_urlkey":"313938","n_parent":"41589","n_path":"\/events\/ludum-dare\/39\/recoil\/day-1-down","n_slug":"day-1-down","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"420","n_created":"1501364552","n_modified":"1501368455","n_version":"103825","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/recoil\/day-1-down","text":"I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.\n\nSo what did I do with it\n\nMy idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.\n\n![Roop1.gif](\/\/\/raw\/4a1\/z\/5255.gif)\n\nI based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids.\n![Roop2.gif](\/\/\/raw\/4a1\/z\/526a.gif)\nI kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise)\n![Roop3.gif](\/\/\/raw\/4a1\/z\/5269.gif)\n\nthe Running out of power comes into it as you have a certain amount of battery to start with, rotating  costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder.\n![roop4.gif](\/\/\/raw\/4a1\/z\/5258.gif)\n\nTomorrows to do list,\nReplace Place holder Art Assets,\nBuild UI,\nMusic & SFX,\nPlayable in Itchio,\nScoreboard,\nTime Bonus,\nMore difficult later levels (if time),\nin that order,\n\nI have plenty done for the day and am happy with progress\n![roop7.gif](\/\/\/raw\/4a1\/z\/5268.gif)\n","title":"Day 1 Down ","wayback_source":[]}