{"author_link":"\/users\/xiode","author_name":"Xiode","author_uid":"xiode","comments":[],"epoch":1501368414,"event":"LD39","format":"md","ldjam_node_id":42900,"likes":0,"metadata":{"p_key":"98255","p_author":"Xiode","p_authorkey":"1012109","p_urlkey":"313940","p_title":"Day 1: Systems, Planning for Remainder","p_cat":"LDJam ","p_event":"LD39","p_time":"1501368414","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1012109","us_name":"Xiode","us_username":"xiode","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":12109,"body":"Things are going well! This is my first real try at Ludum Dare, and I'm making a top-down wave survival game with a dash of tower defense set in a spaceship. Aliens are boarding your busted Space-Ninja-Dojo ship, and you, the lone survivor, must survive long enough for rescue to arrive. Only problem being that the aliens want your warm, shiny fusion core, which, if ruptured, will wipe out the entire ship, including you. The aliens don't seem to care too much, however, as they appear to be ripping apart any electrical boxes and paneling they can find. If you don't keep this ship together, that core will end up the least of your concerns.\n\nYou get only a few tools: First, stationary turrets and repair drones will help you defend and sustain the ship - You get 3 turrets and 3 drones to work with, and can carry one of either in each hand. You also have energy grenades, constructed on the fly from universe-sauce (i.e. you have infinitely many of them, albeit on a cooldown.) Finally, you have your physical ninja skills, allowing you to dash around and knock enemies into the line of fire.\n\n![scrsh.png](\/\/\/raw\/d4f\/2\/z\/529a.png)\n\nI'm designing with a focus on light UI and fast gameplay - note the health and cooldown meters surrounding the player, which also act as a pick-up range.\n\nI'm just about done building the underlying mechanics. Player movement feels good, turrets are functional, bugs are being continuously squashed... I'm pretty confident I'll be done in time for the jam, at least! A rough list of remaining tasks in no particular order:\n\n* Build level. Considering making a rudimentary ingame click-and-place wall layout tool.\n* Alien AI. Probably going to lay out movement nodes on paths for aliens to walk, diverting as new goals enter a radius (e.g. bust down door, attack player or turret, etc.)\n* Visual Effects. The camera system I'm using can handle basic screen shakes and punches, so I'll probably rely on that with some basic particle systems.\n* Sounds. I've got Reason 7 and a license to ~~kill!~~ push buttons and twist knobs, so I'll likely end up with something pretty retro sounding. Maybe not, though.\n* If time permits, some prettier art. My weakest skill, but I can make do, with time.\n\nBest of luck, everybody!","comments":0,"created":"2017-07-29T21:44:24Z","files":[],"files-timestamp":0,"id":42900,"love":0,"meta":[],"modified":"2017-07-29T22:46:54Z","name":"Day 1: Systems, Planning for Remainder","node-timestamp":"2017-07-29T22:46:54Z","parent":36021,"parents":[1,5,9,32802,36021],"path":"\/events\/ludum-dare\/39\/$36021\/day-1-systems-planning-for-remainder","published":"2017-07-29T22:46:54Z","scope":"public","slug":"day-1-systems-planning-for-remainder","subsubtype":"","subtype":"","type":"post","version":103977},"node_metadata":{"n_key":"42900","n_urlkey":"313940","n_parent":"36021","n_path":"\/events\/ludum-dare\/39\/$36021\/day-1-systems-planning-for-remainder","n_slug":"day-1-systems-planning-for-remai","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12109","n_created":"1501364664","n_modified":"1501368414","n_version":"103977","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/$36021\/day-1-systems-planning-for-remainder","text":"Things are going well! This is my first real try at Ludum Dare, and I'm making a top-down wave survival game with a dash of tower defense set in a spaceship. Aliens are boarding your busted Space-Ninja-Dojo ship, and you, the lone survivor, must survive long enough for rescue to arrive. Only problem being that the aliens want your warm, shiny fusion core, which, if ruptured, will wipe out the entire ship, including you. The aliens don't seem to care too much, however, as they appear to be ripping apart any electrical boxes and paneling they can find. If you don't keep this ship together, that core will end up the least of your concerns.\n\nYou get only a few tools: First, stationary turrets and repair drones will help you defend and sustain the ship - You get 3 turrets and 3 drones to work with, and can carry one of either in each hand. You also have energy grenades, constructed on the fly from universe-sauce (i.e. you have infinitely many of them, albeit on a cooldown.) Finally, you have your physical ninja skills, allowing you to dash around and knock enemies into the line of fire.\n\n![scrsh.png](\/\/\/raw\/d4f\/2\/z\/529a.png)\n\nI'm designing with a focus on light UI and fast gameplay - note the health and cooldown meters surrounding the player, which also act as a pick-up range.\n\nI'm just about done building the underlying mechanics. Player movement feels good, turrets are functional, bugs are being continuously squashed... I'm pretty confident I'll be done in time for the jam, at least! A rough list of remaining tasks in no particular order:\n\n* Build level. Considering making a rudimentary ingame click-and-place wall layout tool.\n* Alien AI. Probably going to lay out movement nodes on paths for aliens to walk, diverting as new goals enter a radius (e.g. bust down door, attack player or turret, etc.)\n* Visual Effects. The camera system I'm using can handle basic screen shakes and punches, so I'll probably rely on that with some basic particle systems.\n* Sounds. I've got Reason 7 and a license to ~~kill!~~ push buttons and twist knobs, so I'll likely end up with something pretty retro sounding. Maybe not, though.\n* If time permits, some prettier art. My weakest skill, but I can make do, with time.\n\nBest of luck, everybody!","title":"Day 1: Systems, Planning for Remainder","wayback_source":[]}