{"author_link":"\/users\/postmeridiangames","author_name":"PostMeridianGames","author_uid":"postmeridiangames","comments":[],"epoch":1501368268,"event":"LD39","format":"md","ldjam_node_id":42939,"likes":0,"metadata":{"p_key":"98286","p_author":"PostMeridianGames","p_authorkey":"1036091","p_urlkey":"313971","p_title":"Untitled Game - Progress Report #2","p_cat":"LDJam ","p_event":"LD39","p_time":"1501368268","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1036091","us_name":"PostMeridianGames","us_username":"postmeridiangames","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":36091,"body":"Hey everyone! :)\n\nDay 1 is coming to an end! I must say I am pretty satisfied with the result so far.\nMost of the core elements of Gameplay are already implemented.\nThat means I'll have more time to focus on creating sounds & polishing the game. =D\n\nThe goal of the game is to survive increasingly difficult waves of enemies until a distress signal is sent.\nEnemies will target specific locations in your base to disable some vital systems. The game actually has a fairly minimalist HUD. However all the information the player needs can be found in the environment.\n\nHere's a short list of what's been done today:\n- Most 3D models;\n- Player interaction system;\n- Enemy AI;\n- Full Game Flow (from menu to game over);\n\nAnd here's what remains to be done:\n- Win Conditions;\n- Improved menu;\n- Tutorial;\n- Sound;\n\nAnd if I have the time:\n- Improve 3C;\n- Crafting;\n\nAnd here's a small screenshot of the game so far:\n![ProgressReport3-1.png](\/\/\/raw\/bfc\/8\/z\/528b.png)\n\nHappy jamming! :)","comments":0,"created":"2017-07-29T22:24:11Z","files":[],"files-timestamp":0,"id":42939,"love":0,"meta":[],"modified":"2017-07-29T22:44:28Z","name":"Untitled Game - Progress Report #2","node-timestamp":"2017-07-29T22:44:28Z","parent":36093,"parents":[1,5,9,32802,36093],"path":"\/events\/ludum-dare\/39\/$36093\/untitled-game-progress-report-2","published":"2017-07-29T22:44:28Z","scope":"public","slug":"untitled-game-progress-report-2","subsubtype":"","subtype":"","type":"post","version":103966},"node_metadata":{"n_key":"42939","n_urlkey":"313971","n_parent":"36093","n_path":"\/events\/ludum-dare\/39\/$36093\/untitled-game-progress-report-2","n_slug":"untitled-game-progress-report-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36091","n_created":"1501367051","n_modified":"1501368268","n_version":"103966","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/$36093\/untitled-game-progress-report-2","text":"Hey everyone! :)\n\nDay 1 is coming to an end! I must say I am pretty satisfied with the result so far.\nMost of the core elements of Gameplay are already implemented.\nThat means I'll have more time to focus on creating sounds & polishing the game. =D\n\nThe goal of the game is to survive increasingly difficult waves of enemies until a distress signal is sent.\nEnemies will target specific locations in your base to disable some vital systems. The game actually has a fairly minimalist HUD. However all the information the player needs can be found in the environment.\n\nHere's a short list of what's been done today:\n- Most 3D models;\n- Player interaction system;\n- Enemy AI;\n- Full Game Flow (from menu to game over);\n\nAnd here's what remains to be done:\n- Win Conditions;\n- Improved menu;\n- Tutorial;\n- Sound;\n\nAnd if I have the time:\n- Improve 3C;\n- Crafting;\n\nAnd here's a small screenshot of the game so far:\n![ProgressReport3-1.png](\/\/\/raw\/bfc\/8\/z\/528b.png)\n\nHappy jamming! :)","title":"Untitled Game - Progress Report #2","wayback_source":[]}