LD37 Rewind
Hi all! Once again, we started so hyped the LD and… again, we didn’t finish it like we would like. We always invest more time in technical aspects than improving the gameplay but we suppose that everybody has this problem right? Would you like to know what did we try?

The competition:
Ludum Dare is basically the only contact that my brother and me have had with game development. Because of that, each edition (5th for us) we try to focus on new things to learn. You can see different styles in our previous entries.
The Concept
One Room. Between all the different themes, this one wasn’t our favourite and we lost time thinking about the idea. Finally, we decided to do Open House, a puzzle game where you are a spirit that defends his house against buyers. In the room there are two types of traps: attracting traps and killing traps. The spirit can move the traps and activate them (using a turn system) to try to kill all the buyers “simultaneously”.

The Challenges
We have learnt a lot. We tried bone animation, new effects, changing ambient music… the gameplay was not as polished as we would liked and we had a lot more thing in mind that we didn’t included like new traps, punctuation system, better animations, screenshots of the situation (we planned to do a newspaper with the picture of the deaths after each stage with the results)… but as always, we enjoyed a lot all te process.
Now, we hope you also enjoy the game. We will try to play the maximum number of games to give feedback. For us, this is the best part of this learning process and about this community!
