Progress report (#2)
7:51pm my time. Hasn't been as productive of a day as I would have liked it to have been, but not disastrous either (and I'm still carrying on into the night).
I've got movement working just fine now, as well as the code to render the level and the UI. Also got some basic projectiles going, which are a surprising amount of fun to spam everywhere (too bad the theme is about 'running out').
Now creating a tutorial, so that I can see what kind of system I'll have to use to store the levels. It's actually quite cathartic manually entering tiles and entities and things.
I doubt I'm going to have much time to polish by the end of the Jam, but I think I'm about on track to have a complete game (a rubbish one perhaps, but a complete one none the less!)