{"author_link":"\/users\/uzyfeo","author_name":"uzyfeo","author_uid":"uzyfeo","comments":[],"epoch":1501376375,"event":"LD39","format":"md","ldjam_node_id":43064,"likes":2,"metadata":{"p_key":"98363","p_author":"uzyfeo","p_authorkey":"1036824","p_urlkey":"314049","p_title":"Last minutes of first day... Here's my 1st Day\/1st Compo recap.","p_cat":"LDJam ","p_event":"LD39","p_time":"1501376375","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1036824","us_name":"uzyfeo","us_username":"uzyfeo","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":36824,"body":"Well, my first LD and its first day nears its end.\nI have 90% of whole game logic done, with quite playable build I would say. \n\nIf you want, you can try it here: \nhttps:\/\/uzyfeo.github.io\/\n\nControls are as simple as the games aesthetics right now:\nLeft\/Right Arrows - movement\nSpace - jump\n\nGoal is (or better said will be...) to get as far as possible. You will run out of power so you need to pick up every battery you encounter (this part is not yet implemented...). Game gets harder by every second passing - more obstacles spawning and higher velocities to overcome (first part is kind of there, there's just nothing to control it, second one is fully implemented). Every playthrough is different, as everything is generated procedurally.\n\nIt is surely no GOTY material, but I think it is not as bad as it could have been so this keeps me kind of up I guess :P\n\nAnyway, tomorrow morning, I'll give myself 1-2h to finish rest of game logic (sound system, main menu, ui, some fixing). I think it should be fairly manageable, I have everything written down so I'll be just going \"by the script\" :P\n\nAfter that, aesthetic side comes in, on which I want to spare most of the day.\n\nAround end of the compo, I'm planning on some final polishing and bug fixing.\n\nWell, in retrospective, I have really a lot more then time I could have ever imagined, but that's maybe just an illusion :D","comments":2,"comments-timestamp":"2017-07-30T06:29:39Z","created":"2017-07-30T00:20:18Z","files":[],"files-timestamp":0,"id":43064,"love":2,"love-timestamp":"2017-07-30T01:55:01Z","meta":[],"modified":"2017-07-30T06:50:50Z","name":"Last minutes of first day... Here's my 1st Day\/1st Compo recap.","node-timestamp":"2017-07-30T06:50:50Z","parent":39727,"parents":[1,5,9,32802,39727],"path":"\/events\/ludum-dare\/39\/proto472\/last-minutes-of-first-day-heres-my-1st-day-1st-compo-recap","published":"2017-07-30T00:59:35Z","scope":"public","slug":"last-minutes-of-first-day-heres-my-1st-day-1st-compo-recap","subsubtype":"","subtype":"","type":"post","version":104928},"node_metadata":{"n_key":"43064","n_urlkey":"314049","n_parent":"39727","n_path":"\/events\/ludum-dare\/39\/proto472\/last-minutes-of-first-day-heres-my-1st-day-1st-compo-recap","n_slug":"last-minutes-of-first-day-heres-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36824","n_created":"1501374018","n_modified":"1501397450","n_version":"104928","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/proto472\/last-minutes-of-first-day-heres-my-1st-day-1st-compo-recap","text":"Well, my first LD and its first day nears its end.\nI have 90% of whole game logic done, with quite playable build I would say. \n\nIf you want, you can try it here: \nhttps:\/\/uzyfeo.github.io\/\n\nControls are as simple as the games aesthetics right now:\nLeft\/Right Arrows - movement\nSpace - jump\n\nGoal is (or better said will be...) to get as far as possible. You will run out of power so you need to pick up every battery you encounter (this part is not yet implemented...). Game gets harder by every second passing - more obstacles spawning and higher velocities to overcome (first part is kind of there, there's just nothing to control it, second one is fully implemented). Every playthrough is different, as everything is generated procedurally.\n\nIt is surely no GOTY material, but I think it is not as bad as it could have been so this keeps me kind of up I guess :P\n\nAnyway, tomorrow morning, I'll give myself 1-2h to finish rest of game logic (sound system, main menu, ui, some fixing). I think it should be fairly manageable, I have everything written down so I'll be just going \"by the script\" :P\n\nAfter that, aesthetic side comes in, on which I want to spare most of the day.\n\nAround end of the compo, I'm planning on some final polishing and bug fixing.\n\nWell, in retrospective, I have really a lot more then time I could have ever imagined, but that's maybe just an illusion :D","title":"Last minutes of first day... Here's my 1st Day\/1st Compo recap.","wayback_source":[]}