Get a Move On
The tile generation system and player movement are complete, along with a little bit of tweening to make it juicy! The movement is grid-based; the player can move in the cardinal directions, turn in place, and strafe.

The tile generation system and player movement are complete, along with a little bit of tweening to make it juicy! The movement is grid-based; the player can move in the cardinal directions, turn in place, and strafe.
