Evolution of Recharged
In the past 24 hours my game's graphics have improved immensely. Firstly we have:

While the graphics aren't terrible. They're extremely rudimentary. They almost look like something from the Atari 2600. I'm not dissing the retro-ish graphics in any way, I can do better. The first part was improving the god-awful player sprite and batteries (the batteries look more like watter bottles ffs).

Our updated player and batteries look much better. Our player looks more like a robot and less like a meaningless rectangle and our batteries look like, well, batteries!
But something was still bugging me about the map, so I updated my tileset. The first idea I had was a tiled floor which I did with a grid.

What was I thinking. With a grid it looked terrible. This won't do at all. Readers with a keen eye may have also noticed the font of the HUD changed. I changed it from LibGDX's default Arial to Roboto, a font I like a lot better and just looks nicer than Arial. However that map is just hideous.

So we bring ourselves to the latest graphics. The grid is gone and replaced with a solid floor. In the end I went from wanting to change my tileset entirely to changing it only slightly (really only changed the floor color and added the black in the corners to accent the walls), but yet it looks so much better than the previous placeholder graphics. I'm fairly pleased with these graphics and the batteries, player, and map look so much better than I thought they would. Tomorrow I'll probably polish up the textures to really push them over the edge and make the beautiful.